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Gaming Market expected to reach USD 702.37 Bn by 2029 at growth rate of 13.22 percent CAGR by 2029

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Dublin, March 16, 2023 (GLOBE NEWSWIRE) — Maximize Market research, a global Information Technology & Telecommunication business-consulting firm, has published a market intelligence and competitive landscape report on the “Gaming Market”. The total market opportunity for the Gaming market was USD 229.75 Bn in 2021 and is expected to grow at CAGR of 13.22 percent over the forecast period to reach USD 702.37 Bn by 2029.

Market Size in 2021 USD 229.75 Bn
Market Size in 2029 USD 702.37 Bn
CAGR 13.22 percent (2022-2029)
Forecast Period 2022-2029
Base Year 2021
Number of Pages 257
No. of Tables 129
No. of Charts and Figures 122
Segment Covered Game Type, Device Type, and End-Users
Regional Scope North America, Europe, Asia Pacific, Middle East and Africa, South America
Report Coverage Market Share, Size & Forecast by Revenue | 2022−2029, Market Dynamics, Growth Drivers, Restraints, Investment Opportunities, and Key Trends, Competitive Landscape, Key Players Benchmarking, Competitive Analysis, MMR Competition Matrix, Competitive Leadership Mapping, Global Key Players’ Market Ranking Analysis.

Request For Free Sample Report:

https://www.maximizemarketresearch.com/request-sample/44697 

Gaming Market Scope and Research Methodology

The report provides an in-depth analysis of the current market structure of the Gaming System Market including its major characteristics. The Gaming Market growth drivers, growth opportunities, restraints, and challenges are provided in the report with the forecast period of 2022-2029. All the necessary and essential market figures are provided in the report to help the new entrant analyze the Gaming Market and understand growth strategies. A thorough competitive analysis is conducted for understanding the growth models, marketing tactics and expansion strategies of the competitors. The competitive landscape also takes into consideration new entrants in the market aiding them to understand the market structure and prevailing competition.

Bottom up approach was used to estimate the Gaming Market size of various segments. Secondary research was used to collect information for the extensive, market-oriented, and commercial analysis of the Gaming Market. The sources used to obtain key information about major Gaming Market players, market development, and technology perspectives were investors’ presentations, press releases, expert interviews, SEC filings, and annual reports. Primary research was conducted to verify the quantitative and qualitative information collected through secondary research from the Gaming Market.

Gaming Market Overview

Gaming is popular activity worldwide. The number of people playing games is estimated to be over 3 Bn. Gamers are ordered into several groups, depending on how players are with gaming. Increased availability of high-speed Internet connections in emerging countries is fuelling the Gaming market growth.

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https://www.maximizemarketresearch.com/request-sample/44697 

Technological advancement in Gaming to boost the Gaming Market growth

Increasing demand for technological advancement and price consoles are expected to influence the Gaming Market growth. Growing popularity of free-to-play and multiplayer gaming, availability of professional courses o that students may pursue gaming as a career is expected to boost the Gaming Market growth. Video game is one of the most popular way to spend leisure time and mobile users are attracting the young generation with increasing adoption of 4G technology in smartphones. This results in development of appealing online interactive games and drives the Gaming Market growth.

Addiction of playing online video games among youth is expected to restrain the Gaming Market growth.

Asia Pacific region is expected to hold the largest market share over the forecast period

Rising use of technology in countries such as China, Japan and South Korea is expected to witness significant growth in the Gaming Market. Increase of mini-games played within mobile applications, such as WeChat, without the need to install another app is having high demand in China’s gaming industry. Quick expansion of technology adaption and the existence in many gaming firms are expected to influence the Gaming market growth in the region.

European region is expected to witness significant growth due to flourishing development of esports in the region. Gaming industry in the region is investing in the market for the development of the Gaming market. North America is expected to at a significant growth rate over the forecast period. High popularity of playing video games among older adults is influencing the regional Gaming market growth.

Gaming Market Segmentation

Based on Game type, Shooter segment expected to dominate the Gaming Market over the forecast period

Most shooter games provide 3D realistic graphics with multiplayer functionality, attractive weapons and challenging tactical missions. All these factors helps to attract more gamers to play this type of games and is influencing factor for the growth of Shooter segment in Gaming Market. Segment such as action, sports, role-playing and others are also expected to experience a decent Gaming market enlargement.

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Based on Device type, mobile phone segment to dominate the gaming market during the forecast period

Increasing number of people using smartphone and particularly games designed for smartphones are expected to influence the Mobile phone segment. Devices are chosen by gamers based on handling capacity with high definition games.

Based on End Users, Male segment to dominate the gaming market over the forecast period

Games available in the Gaming market such as racing, sports, action, and other are designed to be male-oriented than females. These factors are dominating the male segment in the Gaming Market.

By Game Type:

  • Action
  • Shooter
  • Role-Playing
  • Sports
  • Others

By Device Type:

  • Tablet
  • PC/MMO
  • TV/Console
  • Mobile Phone

By End-Users:

  • Male
  • Female

Gaming Market Key Players Include:

  • Google LLC
  • Microsoft Corporation
  • Apple Inc.
  • Nintendo Co., Ltd.
  • Tencent Games
  • Rovio Entertainment Corporation
  • NetEase
  • Nvidia Corporation
  • Take-Two Interactive
  • Valve Corporation
  • Square Enix
  • PlayJam Ltd.
  • Nexon
  • Electronics Arts Inc.
  • Netmarble
  • Sony Group Corporation
  • Ubisoft
  • Bandai Namco Holdings Inc.
  • Konami
  • Activision Blizzard, Inc.
  • Sega
  • Bluestack Systems, Inc.
  • Capcom
  • Embracer Group

Request For Free Sample Report:

https://www.maximizemarketresearch.com/request-sample/44697 

Key questions answered in the Gaming Market are:

  • What is Gaming?
  • What was the Gaming market size in 2021?
  • What is the forecast period of Gaming market?
  • What is the growth rate of the Gaming Market?
  • Which are the factors expected to drive the Gaming market growth?
  • What are the factors expected to restrain the Gaming market growth?
  • Which segment dominated the Gaming market growth?
  • What is the demand pattern for the Gaming market?
  • Which region held the largest share in the Gaming market?
  • Who are the key players in the Gaming market?

Key Offerings:

  • Past Market Size and Competitive Landscape (2018 to 2021)
  • Past Pricing and price curve by region (2018 to 2021)
  • Market Size, Share, Size & Forecast by different segment | 2022−2029
  • Market Dynamics – Growth Drivers, Restraints, Opportunities, and Key Trends by region
  • Market Segmentation – A detailed analysis by Game Type, Device Type, and End-Users Competitive Landscape – Profiles of selected key players by region from a strategic perspective
    • Competitive landscape – Market Leaders, Market Followers, Regional player
    • Competitive benchmarking of key players by region
  • PESTLE Analysis
  • PORTER’s analysis
  • Value chain and supply chain analysis
  • Legal Aspects of business by region
  • Lucrative business opportunities with SWOT analysis
  • Recommendations

Maximize Market Research is leading Information Technology & Telecommunication research firm, has also published the following reports:

Cloud Gaming Market: The total market was valued at USD 1.72 Bn in 2021 and is estimated to grow at a CAGR of 44.8 percent over the forecast period reaching 33.24 Bn. Expensive gaming equipment and consoles are expected to drive the market growth.

Simulator Gaming Machines Market: The total market size was valued at USD 5.06 Bn in 2021, and it is expected to reach USD 13.08 Bn by 2029, exhibiting a CAGR of 12.6 percent during the forecast period (2022-2029). Increase of Simulator Gaming Machines in Defence & Military is expected to drive the market growth.

Mobile Gaming Market: The total market size was valued at USD 79.83 Bn in 2021 and is expected to reach USD 190.71 Bn by 2029, at a CAGR of 11.5 percent during a forecast period. Free-to-play Pricing Model Offers Potential Growth and is expected to drive the market growth.

Gaming Hardware Market: The total market size is expected to reach USD 640.18 Bn in year 2029, at a CAGR of 15.20 percent during the forecast period. Emergence of new technological innovations comprises recent technologies like Artificial Intelligence and IoT is expected to boost the market growth.

Virtual Reality in Gaming Market: The total market size was valued USD 6.72 Bn in 2021 and is expected to reach USD 99.68 Bn by 2029, at a CAGR of 40.08 percent during a forecast period. Increasing research and development investment is expected to fuel the market growth.

About Maximize Market Research:

Maximize Market Research is a multifaceted market research and consulting company with professionals from several industries. Some of the industries we cover include medical devices, pharmaceutical manufacturers, science and engineering, electronic components, industrial equipment, technology, and communication, cars, and automobiles, chemical products and substances, general merchandise, beverages, personal care, and automated systems. To mention a few, we provide market-verified industry estimations, technical trend analysis, crucial market research, strategic advice, competition analysis, production and demand analysis, and client impact studies.


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Artificial Intelligence

TRON Forum collaborates with four major microcontroller manufacturers to hold TRON Programming Contest Using World-Standard Real-Time OS with 5 million JP YEN cash prize

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TOKYO, March 29, 2024 /PRNewswire/ — TRON Forum (Chair: Ken Sakamura, Professor Emeritus of the University of Tokyo) is pleased to announce that four microcontroller manufacturers, Infineon Technologies Japan K.K. (President & CEO: Ikuya Kawasaki), STMicroelectronics K.K. (Country Manager for Japan: Koichiro Takakuwa), NXP Japan K.K. (President & CEO: Masayuki Wajima), and Renesas Electronics Corporation (President & CEO: Hidetoshi Shibata) have collaborated with the Forum to hold TRON Programming Contest from Monday, December 11, 2023 jointly. The initial registration is being accepted now.

This contest is for engineers and students in Japan and overseas to compete in various  fields such as microcontroller applications, middleware, development environments, and tools using a member of TRON real-time OS (RTOS) family, “μT-Kernel 3.0” (*), which is a global standard of small-scale embedded computer systems.
(*) μT-Kernel 3.0 is an RTOS that fully complies with the real-time OS standard “IEEE 2050-2018” (IEEE Standard for a Real-Time Operating System (RTOS) for Small-Scale Embedded Systems) and runs on microcontrollers from various manufacturers.
Using the latest microcomputer boards provided by the manufacturers, contestants will compete in technologies that bring out the characteristics of RTOSs such as real-time performance, power saving, and small memory footprint, as well as development environments and tools that utilize new technologies.
The details of the contest with the total amount of cash prize, five million Japanese yen are at the following URL: https://www.tron.org/programming_contest/
About TRON Forum
TRON Forum was established in 2002 to promote TRON Project. We have been actively conducting activities centered on the T-Engine project, which prepares the development environment for embedded systems, and the operation of Ubiquitous ID Centers such as ucode.
In May 2015, Chair Sakamura received the ITU 150th Anniversary Award together with Bill Gates and others for his advocacy of open architecture TRON, which is the origin of ubiquitous networking and the IoT.
One member of the TRON RTOS family has been adopted as an international standard for real-time operating systems (RTOS) for small-scale embedded systems as 2050-2018 by Institute of Electrical and Electronics Engineers (IEEE), the world’s largest association of its kind and an international standardization organization. In 2023, the project leader, Chair Sakamura, received the IEEE Masaru Ibuka Consumer Technology Award from the IEEE in honor of the late Mr. Ibuka. In addition, the TRON RTOS family received the IEEE Milestone recognition in 2023.
URL: https://www.tron.org 
 
 

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Artificial Intelligence

XtalPi Unveils XtalGazer: A Comprehensive AI-Driven Polymorph Selection Platform

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CAMBRIDGE, Mass., March 28, 2024 /PRNewswire/ — XtalPi Inc., a leading global technology company in integrating artificial intelligence (AI) and robotics to advance the discovery of groundbreaking medicine and innovative materials, announced today the launch of its proprietary comprehensive solid form discovery and selection platform, XtalGazer. This advanced platform aims to significantly improve the polymorph selection process for the pharmaceutical industry by integrating AI- and automation-powered experimental and computational approaches.

XtalGazer provides a total solution for delivering high-quality polymorph screening and selection methods to expedite drug development and mitigate risks. It represents a paradigm shift in solid-state research, moving from the traditional trial-and-error approach to a data-driven, design-led methodology. The platform provides an expansive suite of foundational tools to accelerate polymorph discovery, characterization, and selection process, empowering pharmaceutical companies to conduct thorough research with less active pharmaceutical ingredient (API) in shorter development cycles.
A key component of XtalGazer is XtalCSP, a crystal structure prediction platform to perform global searches of crystal structures for target molecules and the other optional components in the corresponding searching space, offering a deep insight into possible stable forms. Furthermore, crystallization strategy recommendations will provide AI-backed experimental design to help avoid human bias. XtalGazer also utilizes MicroED to rapidly elucidate crystal structures from powder samples, reducing the need for growing single crystals.
XtalPi’s launch of XtalGazer marks another significant step in the company’s ongoing exploration of solid-state research. From crystal structure prediction platforms being one of the first products to launch at XtalPi, to today’s comprehensive polymorph selection platform, XtalPi will keep fulfilling its promise to solving challenging problems in this space. XtalPi will continue to deliver faster, more accurate, and more comprehensive approaches to building an ecosystem for the R&D process in solid-state, pre-formulation and crystallization.
For more information about XtalPi, please visit www.xtalpi.com.
About XtalPi:
XtalPi is an innovative technology company powered by artificial intelligence (AI) and robotics. Founded in 2015 on the MIT campus, XtalPi is dedicated to driving intelligent and digital transformation in the life science and new materials industries. With tightly interwoven quantum physics, AI, cloud computing, and large-scale clusters of robotic workstations, XtalPi offers a range of technology solutions, services, and products to accelerate and empower innovation for biopharmaceutical and new materials companies worldwide.
Media Contact: Vivienne [email protected]
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Artificial Intelligence

ICIS and Base Oil News Announce Partnership to Enhance Market Insights

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LONDON, March 28, 2024 /PRNewswire/ — ICIS, a global source of commodity intelligence, is pleased to announce a strategic partnership with Base Oil News, a premier news outlet founded by industry expert Iain Pocock that provides in-depth coverage of the base oils and lubricants market. This collaboration marks a significant milestone in the dissemination and exchange of critical market data and insights.

With more than two decades of journalism experience at Bloomberg, Reuters, and Argus Media, Iain Pocock brings unparalleled expertise to this partnership. His deep understanding of illiquid energy markets makes him a credible and influential figure in the industry. Since November 2023, Iain has been working closely with ICIS to share and exchange valuable data and insights, enhancing the services both platforms offer to the base oils and lubricants market.
Through the collaboration, Iain integrates ICIS’ extensive content and data resources in Base Oil News market coverage. In return, he contributes market insights to ICIS News, including expert and exclusive analysis of supply and demand dynamics, price margins, and other critical market drivers. This exchange ensures that subscribers of both ICIS and Base Oil News have access to the most comprehensive, timely, and accurate market information, empowering them to make informed decisions.
“It’s a very exciting partnership – where we leverage each other’s strengths and provide actionable insights to our customers,” said Iain Pocock, Founder of Base Oil News. “The market is the winner.”
“As ICIS is already the world’s most trusted pricing benchmark for base oils, this collaboration with Iain Pocock and Base Oil News provides an even stronger and deeper service to our customers,” said Stephen Burns, Editorial Director at ICIS. “Iain’s expertise and extensive industry connections are invaluable, and we have established a fruitful partnership that benefits the market at large.”
For the latest insights from Iain Pocock on ICIS News, visit ICIS News.  
About ICIS
ICIS – Independent Commodity Intelligence Services – helps businesses through seamlessly delivering data and analytics, across the chemical, fertilizer and energy markets. A trusted source and benchmark for price information and insight across key commodities markets worldwide. Our independent, transparent market intelligence informs thousands of quality decisions every day, taking the pressure out of negotiations and giving customers space for more innovative thinking, through published datasets including price assessments, price forecasts, supply and demand fundamentals and more.
Over 150 years of shaping the world by connecting markets to optimise the world’s valuable resources. With a global team of more than 600 experts, ICIS has employees based in London, New York, Houston, Karlsruhe, Milan, Mumbai, Singapore, Guangzhou, Beijing, Shanghai, Dubai, Sao Paulo, Seoul, Tokyo and Perth.
ICIS is part of RELX, a FTSE15 company with a market cap of £64bn and an employee base of over 30,000 experts across 40 countries.
About RELX
RELX is a global provider of information and analytics for professional and business customers across industries. The Group serves customers in more than 180 countries and has offices in about 40 countries. It employs approximately 30,000 people of whom almost half are in North America. RELX PLC is a London listed holding company which owns 52.9% of RELX Group. RELX NV is an Amsterdam listed holding company which owns 47.1% of RELX Group. The shares are traded on the London, Amsterdam and New York Stock Exchanges using the following ticker symbols: London: REL; Amsterdam: REN; New York: RELX and RENX. Total market capitalisation is approximately £64bn | €75bn | $81bn.
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