Artificial Intelligence
Africa’s Animation, VFX & Video Games Markets, Forecast to 2025 – Cloud Gaming Services Will Need the Right Pricing Model to Drive Adoption and Generate Sufficient Returns
Dublin, Jan. 24, 2020 (GLOBE NEWSWIRE) — The “African Animation, VFX & Video Games: Strategies, Trends & Opportunities (2020-2025)” report has been added to ResearchAndMarkets.com’s offering.
The African Animation, VFX and Video Games industry has the potential to emerge as an engine of growth for the continent.
The industry is in a phase where we are seeing the emergence of several African animation companies and animators working on attractive stories and content leveraging the continent’s large potential for stories. Several animation studios in Africa release their content through online channels such as YouTube, which is attracting millions of subscribers both from the continent as well as worldwide.
African studios are making new inroads by launching original locally produced content on Netflix. Several local content productions have been nominated for several global awards including the Oscars. The Annecy Festival in 2020 will be focusing on animation from Africa.
There are a handful of globally renowned animation studios as well as several hundreds of small and medium-sized studios producing content tailored to local tastes. Supply of animation talent, which has historically been limited, is emerging with support and intervention of several governments and industry initiatives to develop and support African animation through university courses and vocational training courses which provide theoretical and practical hands-on learning on Animation, VFX and Video Games.
There are vast sections of the African continent where the potential for Animation, VFX & Video games has not yet been realized and calls for closer participation between government, industry, and academia to catalyse the industry growth. The industry needs support in the form of training, funding, tax incentives, market reach, access to hardware and software, legal support to protect the content IP. access to global distribution and collaboration networks etc.
Countries such as South Africa, Nigeria, Egypt, Kenya, Tanzania, Uganda, Ghana, Zimbabwe, and Ethiopia are emerging as the leaders from Africa through content productions as well as collaborations. This includes content for movies, television, games, augmented reality, virtual reality, advertising, web designs and industrial applications such as architecture, engineering, industrial design, healthcare, education, medicine, and the motor industry.
The demand for animation, VFX and video gaming has expanded with the increase in targeted broadcasting hours by cable and satellite TV, availability of low-cost internet access, penetration of mobile devices along with the growing popularity of streaming video. In addition, the demand for Animation and VFX content to power immersive experiences such as Augmented Reality and Virtual Reality is growing exponentially.
The rapid advancement of technology has made animation, VFX & games available to the masses, and this industry has become one of the fastest-growing segments in the global media and entertainment market. We are increasingly seeing more of animation, VFX and games production taking place in a globally distributed mode. Production work is becoming global with countries as well as regions offering tax incentives, subsidies, financial support, regional low labor costs etc. and companies are cutting costs by setting up facilities in such regions.
Cloud computing is playing a key role in character rendering and modeling processes as cloud-based rendering of animation films is more effective and efficient as it reduces the time and cost compared to traditional rendering.
Emerging Trends in the Animation, VFX & Video Games Industry:
- The combination of live-action and animation will alter the form, as well as the content, of film animation.
- Animation is no longer a profession limited to animators with increasing participation from computer professionals, programmers, technicians etc.
- The evolution of visual effects (VFX), augmented reality (AR) and virtual reality (VR) technologies are dramatically changing both the creation and consumption of films, videos, games, and more.
- Augmented Reality and Virtual Reality adoption will drive the demand for animation content.
- Production work is moving around the world – tax incentives, regional low labor costs and subsidies put pressure on existing companies to reduce costs and set up facilities in tax-advantaged or low-cost regions.
- Media consumption habits are changing rapidly, windows for film releases are narrowing, and follow-on markets are shifting from television, cable, DVD and rentals to streaming and digital downloads.
- The international film market in several emerging markets is growing quickly and creating new opportunities. Regulations in several countries limit imported animation content without a certain amount of local participation and studios are collaborating with local partners to produce content.
- Although 2D animation will survive, it will be largely in the form of hybrid 2D/3D animation. As well as reducing costs, using CGI for backgrounds allows for a more dynamic camera. The training offered to animators are biased in favor of CGI and so artists with traditional 2D skills are becoming harder to find.
- The changing viewing habits favour short productions as a form of entertainment. The viewing habits generally favor short-form content that can be turned out quickly and cheaply.
- Merchandise is already a major form of revenue generation for animated films and in future it could form a much larger share of revenues.
- Artificial Intelligence, machine learning & deep learning are being leveraged to drive hyperpersonalisation for video games.
- Artificial Intelligence and Machine Learning based techniques are being used for in-game analytics, customer acquisition, retention, cross-sell, churn, classify player behavior etc.
- Micro-segmentation of fans is emerging as eSports leagues and tournament are consolidating various genres, platforms and viewing experiences by careful customer segmentation, targeting and positioning.
- In video games, predictive analytics can be used to forecast when a player will stop playing, if a player will convert from a non-paying to a paying user, what types of items players will purchase, classify player behavior, etc.
- Cloud Gaming services which are growing at an exponential pace would need the right pricing model to both drive adoption and generate sufficient returns for platforms and publishers.
- The availability of low-cost micro-payment systems is allowing users to pay for access or download small quantities of digital content and is the key for online games market to grow.
Key Topics Covered
Global Animation & VFX Industry
- History and Evolution
- Industry Differentiators
- Industry Characteristics
- Competitive Landscape Of Animation Studios
- Global Animation & VFX Market Size & Opportunity
- Market segmentation of Animation, VFX and Video Games
- Global Animation Studios: Distribution and Capabilities
Animation & VFX Market Segments
- Market Segmentation
- Market Opportunity for Computer Generated Imagery (CGI)
- Visual Effects (VFX)
- Stop Motion Animation
- Motion Capture
- 3D Animation Movies
Emerging Trends & Future of Animation & VFX
- Key predictions for the future
Global Television Animation Content Demand
- Global Television Animation Content demand
Animation & VFX Content Creation
- Content Creation Workflow in 2D Animation
- Content Creation Lead Time Calculation in 2D Animation
- Digital processing in 2D Animation
- Content Creation Workflow in 3D Animation
- Timeline of a 3D production workflow
- Animation Production Management
- Cloud Computing in Animation & VFX Workflow
Audience Dynamics
- Marketing Strategies for Animation Studios
- Strategies for Successful Animation Films
Economics of Animation & VFX
- Revenue break-up across distribution channels
- Marketing to Exhibition of Animation Content
- Economics of Animation Copyrights
Guidelines for Setting up an Animation Studio
- Investments Needed for Setting up an Animation Studio
- Specialized Hardware and Software Investments
- Leveraging Cloud Computing for Competitive Advantage
Managing an Animation & Video Games Studio
- Key Issues of Concern
- Formulating the long-term Strategy
Global Video Games Industry
- Key Trends in the Global Video Games Industry
- Key Opportunities & Strategies for Video Games Industry
- Artificial Intelligence, Machine Learning & Deep Learning driven HyperPersonalisation For Video Games
- Video Games Market Segments
- Global Video Games Market Size & Opportunity
- Cloud Gaming Market & Opportunities
Africa Animation, VFX & Video Games
- Africa Animation & VFX
- South Africa Animation VFX & Video Games
- Nigeria Animation VFX & Video Games
- Ethiopia Animation VFX & Video Games
- Egypt Animation VFX & Video Games
- Morocco Animation VFX & Video Games
- Kenya Animation VFX & Video Games
- Algeria Animation VFX & Video Games
- Zimbabwe Animation, VFX & Video Games
- Senegal Animation & VFX
- Niger Animation & VFX
- Ivory Coast Animation & VFX
- Ghana Animation & VFX
- Congo Animation & VFX
- Burkina Faso Animation & VFX
Companies Mentioned
- 100 Stones Interactive
- 20th Century Fox
- 20th Century Fox Animation
- 37 Interactive
- 3Dimension
- 4K Media
- 5 Minutes
- 6 Waves
- 99Games
- 9You
- Aardman Animation
- ABIGAMES PTE. Ltd.
- Activision
- Activision Blizzard
- Activision Publishing, Inc.
- Aeria
- AFDA
- Amblin
- Animal Logic
- AnimMate
- Apaya
- Apes in Space
- Apple
- Applifier
- Arch Vision
- Arkadium
- Arkane
- Art In Motion
- Artech
- Artix
- Astrum
- Atari
- Atari, Inc.
- Atlantis Creative Studios
- Atlus
- Atomic Cartoons
- Atomic Visual Effects
- Atum Studio
- Autodesk
- Avalanche
- Azur Interactive Games
- Babel
- Babil Games
- Bandai Namco
- BANDAI NAMCO Entertainment Inc.
- BBC Worldwide
- Beach Bum Ltd
- Behaviour
- Bethesda
- Bethesda Softworks
- Big Ant
- Big Fish
- Big Fish Games
- Big Huge Games
- Big Idea Productions, Inc.
- BigWorld
- Blablabla Studios
- Blackginger
- Blitz
- Blizzard
- Blizzard Entertainment
- Blue Sky Studios
- Bluehole
- BlueHouse
- BlueSky Studios
- Blurr Productions
- Bones
- Bonfire
- Boston Media House
- BRB Internacional
- Bromelia Produoes
- Bugbox
- Bungie
- BV
- Cairo Cartoon
- Camel Games, Inc
- Caner Kara
- Capcom
- Capcom Company
- Cartoon Network Enterprises
- CCP
- CD Projekt
- Century Game
- Changyou
- Character Matters Animation Studio
- Childish Things Ltd
- Chill Fleet
- Chomoka Studios
- Cinematronics
- City Interactive
- Climax
- Clockwork Zoo
- Codemasters
- Coding Monkeys
- COLOPL
- Columbia Pictures
- Com2uS Corp.
- Come2Play
- Concept Interactive
- Condor Cape Town
- Core-Design Essence
- CQ Gaming
- Crazy Maple Studio, Inc.
- Creative Kenya
- Creative Vision
- CritterPix
- Crowdstar
- Crytek
- Cyber Agent
- Darkworks
- Deadline
- Deep Silver / Koch
- DeNa
- DeNa ngmoco
- Denis Sonin
- Denki
- Depth
- DHGAMES
- Dhruva
- DHX Media
- DIANDIAN INTERACTIVE
- Digital Chocolate
- Digital Domain
- Digital Extremes
- Digital Production Solutions
- Digital Rim
- Digital Shock
- Disney
- Disney Feature
- Disney Interactive Studios
- Disney Pixar
- Disney Playdom
- Disney Toon Studios
- DNA Productions
- Double Down Interactive LLC
- DoubleUGames
- DPS
- Dr. D Studios, Warner Bros.
- DragonPlus
- DreamWorks
- EA Sports
- Eden
- eeGeo
- Egg Creative Production
- Egypt Animation Studios
- Eidos
- Electronic Arts
- Elex Wireless
- Elite Media Kenya
- Entertainment One
- Enzyme labs
- Epic
- Epic Games
- Episode Interactive
- Eugen
- Eurocom
- EuropaCorp
- Eutechnyx
- Exient
- Exodus Film Group
- Fablevision Studios
- Fathom Studios
- Film Roman
- Firecraft Studios Ltd.
- Firefly Animation Studio
- First Touch Games Ltd.
- Fishlabs
- FiveStar Games
- Focus
- Folimage
- Fopspeen Moving Pictures
- Foundation 9
- Four Thirty Three
- Fox
- FoxNext Games, LLC
- Free Radical
- Free the Orange
- Fremantle media
- Frima
- Frontier
- Fuel
- Full Moon Studios
- FullFat
- Fun Games For Free
- Funcom
- FunPlus
- Gala Networks
- Game Freak
- Game Insight
- Game Power
- Game Show Network
- Gamebasics BV
- Gameberry Labs
- Gameforge
- Gameguru
- Gameloft
- Gameloft SE
- Gamers First
- Gamevil
- Gameware
- Gamigo
- GARENA
- GARENA INTERNATIONAL
- Gearbox
- Giant
- Giochi Preziosi Group
- Glu
- Glu Games Inc
- Gmeloft
- GMO GP, Inc.
- Gram Games
- Gram Games Limited
- Gravity
- Gree
- Grigon
- Gulfstream Pictures
- GungHo Entertainment
- GungHo Online Entertainment
- Habby
- Hanbit
- Hanna Barbera
- Harmonix
- Hasbro
- HIKER GAMES
- Hive Studios
- Homeboyz Entertainment
- Hothead
- Housemarque
- Hueman Studios
- Huuuge Games Sp. z o.o.
- Huuuge Global Ltd.
- Icarus
- iCon Studio
- Iconix Brand Group
- id Software
- IGG
- IGG.COM
- iKraal New Media
- Ilion Animation Studios
- Imagi Entertainment
- Indiagames
- Industrial Light and Magic
- Infinity Ward
- Infogrames
- Innogames
- Insomniac
- Insomniac Games
- Intenium
- Ion Storm
- Irrational
- ITV Studios Global Entertainment
- iX Media
- Jagex
- Jam City, Inc.
- Jawaker
- Jelly Button Games
- Jelly Button Games LTD
- Jolt
- Kabam
- Kabam Games, Inc.
- Kalypso
- KamaGames
- Keen
- Keyframe
- Kidult Motion Graphics Studio
- King
- KIXEYE
- KLab
- KLab Inc.
- Klasky Csupo
- Koe
- Koei
- Kojima
- Konami
- Kongregat
- Koramgame
- Kuju
- Laika
- Laika Entertainment
- Large Animal
- Lego Group
- Lexis Numerique
- Lilith Games
- Lionhead
- Lions Gate Films
- Little Black Dot
- Long Tech Network
- LOTUM GmbH
- Lovebomb Animation
- Luc Besson
- LucasArts
- Lucky Boom Games
- Ludia
- Luma
- Lung Animation
- Luxoflux
- m4e Group
- Mac guff line
- Macmedia
- Mainframe
- Mainframe Entertainment
- Maja Studio
- Majesco
- MASOMO LIMITED
- Matrix Animation Studio
- Mattel
- ME2ZEN Limited
- Mechanist
- Mechanist Internet
- Media Vision
- Melsoft Games
- Metamoki Inc.
- Microsoft
- Microsoft Game Studios
- Microsoft Studios
- Midway Games
- MINA TECHNOLOGY
- Mind Candy
- MindArk
- Minds Eye Creative
- Miniclip
- Miniclip.com
- Mixi
- Mobil Interaktif
- Mobile Gaming Studios
- Mojang
- Monolith
- Moon Active
- Moonton
- Morgen
- My.com B.V.
- MyTona
- N Wave
- N3TWORK Inc.
- Namco Bandai
- NaturalMotion
- NaturalMotionGames
- NaturalMotionGames
- NaturalMotionGames Ltd
- Naughty Dog
- NBC Universal
- NCSoft
- Nekki Limited
- Nelvana Enterprises
- Neonga
- Neople Nexon
- Nephin
- NetDragon
- NetEase
- Netmarble
- Nevosoft
- NewToy
- Nexon
- NEXON M Inc.
- Next Level
- Nexters Global LTD
- Nexway
- Ngendo
- NHN
- Niantic, Inc.
- Nickelodeon
- Nickelodeon Movies
- Nickelodeon Studios
- Nikitova
- Nine Degrees East
- Ninja Theory
- Nintendo
- Nival
- Nordcurrent
- Nordeus
- Nostrings
- NXN
- Oberon
- OMGPop
- ONEMT
- ONESOFT
- ORF
- Origin Systems
- Outspark
- Pacific Data Images
- Pacific-Interactive ltd
- PaperCut Studios
- Parado
- Paradox
- Paramount
- Paramount Pictures
- Peak
- Peak Games
- PeopleFun, Inc.
- Perfect World
- Perpetual
- Phantom EFX
- Pixar
- Pixelberry Studios
- PIXONIC
- Pixonic Games LTD
- Plarium Global Ltd
- Plarium LLC
- Platinum Games
- Playdemic
- Playdots, Inc.
- Playfish
- Playgendary
- Playground
- Playmatix
- PLAYNETA LIMITED
- Playrix
- Playrix Games
- PlayStudios
- Playtika LTD
- Playtika Santa Monica, LLC
- PLAYTIKA UK
- PLAYTIKA UK – HOUSE OF FUN LIMITED
- Playware
- Pocket Gems, Inc.
- Pollen
- Polygon Magic
- Polyphony
- Product Madness
- Program Ace
- Proper Games
- Protel Studios
- Quantic Dream
- Radon labs
- Rainbow
- Rare
- RealNetworks
- Recoil
- Red Rover International
- Red Storm
- Redemption Games
- RedLynx
- Reel FX Creative Studios
- Rekoo
- Relentless
- Remedy
- Renren
- Rhythm and Hues
- Ripcord Games
- Roblox Corporation
- RobTop Games AB
- Rockstar Games
- Rockstar North
- RockYou
- Rollin Media
- RORTOS SRL
- Rovio
- Rovio Entertainment
- Rovio Entertainment Oyj
- Ruffian
- Saban Brands
- Samaka Studio
- Sanrio
- Sarbakan
- Scanline
- SCEE
- Sceptre Seven Interactive
- Scientific Games Interactive
- Scopely
- Scott Cawthon
- Seamonster
- Secret Level
- Sega
- Seriously
- Shanda
- Shin’en
- Shy the Sun
- Silicon Knights
- Sina, 51
- Sirnare Creative Studio
- Slant Six
- Slightly Mad
- Smackdown
- Small Giant Games
- Smilegate
- Social Point
- Soleymar
- Sony
- Sony Animation
- Sony Computer Entertainment
- Sony Interactive
- Sony Online Entertainment
- Sony Pictures
- Sony Pictures Animation
- Sony Pictures Animation,
- Sony Pictures Animation, Columbia Pictures
- Sony Pictures Animation/Imageworks, Aardman Animation
- Sony Pictures Consumer Products
- Sony/SCEI
- SouthPeak
- Spacetime
- Special Gamez
- Sphere Animation Studio
- Spil
- Splash Damage
- Splitscreen
- Square
- Square Enix
- Square Pictures
- Storm8 Studios
- Stormfront
- Strawdog
- Striker Entertainment
- Studio 100 Group
- Studio 40 C
- Studio Ghibli
- Sulake
- Sumo Digital Ltd
- Sunrise Production
- Super Lucky Games LLC
- Supercell
- Supermassive
- Suspended Animation
- Tactile Games
- Tag
- Taito, Square Enix
- Take Two
- Take Two Interactive
- Take Two Team Bondi
- tap4fun
- TAP4FUN (HONGKONG) LIMITED
- Techns Japan
- Tecmo
- Tecmo Koei
- Ten Square Games
- Tencent Games
- Tencent Mobile International
- The Lego Group
- The Pokmon Company Intl.
- The Refinery
- The Tetris Company
- The Video Lab
- The Walt Disney Company
- The Weinstein Company
- The Weinstein Company/Kanbar
- the9
- Themartist
- THQ
- TNT3d
- Toei Animation
- TOEI Animation Enterprises
- Tomer Rubin
- Toon53productions
- ToonBox Entertainment
- Top Free Games
- TOP GAMES INC.
- Torus
- Touchvision
- TR Studio
- Travian
- Trigger Vision Studios
- Triggerfish Animation
- Trion
- Trion Worlds
- Tsunami Studio
- Turbine
- Twentieth Century Fox
- Type-Moon
- Ubisoft
- Ultizen
- Ulysses
- Universal
- UTV Ignition
- Valkyrie
- Valve
- Valve Corporation
- Vanguard Animation
- Vicarious Visions
- Vigil
- Virtous
- VIZOR APPS LTD.
- Vostu, Nintendo, Sulake
- Walt Disney Pictures
- Wargaming Group
- Warner Bros
- Warner Bros. International
- Weinstein Company
- Widescreen
- Wild Brain
- WildTangent
- WingNut Films
- WingNut Films, Paramount Pictures
- Wizet Nexon
- Wolfpack
- Wonder People
- Wooga
- Wuhan Bigebang Technology Co.
- Xilam Films
- Yager
- YOTTA GAMES LIMITED
- YottaGames
- Yuke
- Zipper
- ZQ Game
- Zynga
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Artificial Intelligence
Vantiva Powers New Vodafone Fiber Router and Wi-Fi 6 Mesh Extender to Enhance In-Home Broadband Experience
CPE leverages Vantiva’s Wi-Fi antenna expertise to connect more than 100 smart devices at ultra-high speeds
PARIS, May 20, 2024 /PRNewswire/ — Vantiva (Euronext Paris: VANTI), a global technology leader enabling Network Service Providers (NSPs) to connect consumers around the world, today announced that it has strengthened its longstanding partnership with Vodafone UK, the largest full fiber provider in the UK, with the introduction of the Wi-Fi 6 enabled Power Hub router and Super Wi-Fi 6 Booster. The customer premises equipment (CPE) leverages Vantiva’s Wi-Fi antenna expertise to offer intelligent Wi-Fi auto-optimization that automatically provides the fastest connectivity across all devices. The router and booster are designed to cost-effectively deliver a superior whole-home Wi-Fi experience to end-users with the ability to seamlessly connect more than 100 smart devices at speeds up to 910 Mbps.
“The introduction of the Power Hub router and Super Wi-Fi 6 Booster are the latest examples Vodafone UK’s continued leadership in bringing advanced connectivity solutions to its customers,” said Mercedes Pastor, Senior Vice-President of the Customer Unit, Eurasia. “This is a step forward in our long-time partnership delivering cutting edge solutions in this market. The outstanding Wi-Fi performance leverages all of Vantiva’s expertise from antenna design to unique testing environments to offer the best in-home wireless experience.”
Vodafone UK’s new Power Hub router is built for fiber-to-the-home network configuration and is easily adaptable for current and future in-home connectivity demands. The Super Wi-Fi 6 Booster works seamlessly with the Power Hub to give reliable coverage throughout the home and is compatible with both existing and previous versions of Vodafone gateways. The extender’s mesh Wi-Fi capability adapts the connectivity to give customers comprehensive Wi-Fi coverage.
As part of Vantiva’s commitment to developing eco-friendly products with low-carbon intensity, the device housing for these products was made from 95% recycled plastic. The packaging was designed using 85% recycled paper, printed with soy ink and uses no plastics.
Vantiva and Vodafone UK have been collaboratively bringing innovative solutions to market in multiple product platforms since 2018 and in fiber since 2022, when the two organizations introduced the first Wi-Fi 6E gateway in the UK, bringing high speed connectivity to homes across the country.
The Vodafone Power Hub Wi-Fi 6 router and Super Wi-Fi 6 Booster are the latest strategic milestones in Vantiva’s ongoing commitment to providing open and innovative technologies for NSPs and Pay TV operators. Vantiva’s goal is to bring seamless connectivity and premium entertainment experiences to consumers by creating best-in-class CPE and partnering with the most innovative companies in the connected home ecosystem.
Contact: Vantiva Press RelationsThatcher+Co. for [email protected]
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Artificial Intelligence
Life Science Equipment Market to be Worth $97.96 Billion by 2031 – Exclusive Report by Meticulous Research®
REDDING, Calif., May 20, 2024 /PRNewswire/ — According to a new market research report titled, ‘Life Science Equipment Market Size, Share, Forecast, & Trends Analysis By Technology (Spectroscopy, Microscopy, Chromatography (HPLC, GC, TLC), PCR, Immunoassay, Sequencing, Flow Cytometry, Microarray, Centrifuge) End User – Global Forecast to 2031,’ published by Meticulous Research®, the life science equipment market is projected to reach $97.96 billion by 2031, at a CAGR of 6.3% from 2024 to 2031.
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Life sciences encompass a wide range of fields, including biology, biochemistry, genetics, pharmacology, and many more. Laboratory equipment plays a critical role in conducting experiments, collecting data, and analyzing samples to further scientific research and advance our understanding of living organisms and their underlying mechanisms. Equipment is also necessary for quality checks and validation of manufactured drugs and biologics in the life sciences industry. The growth of the life sciences industry is driving the adoption of life sciences and laboratory equipment.
The growth of this market is attributed to several factors, including increasing pharmaceutical and biotech R&D expenditures, government initiatives supporting life sciences R&D, the increasing prevalence of chronic and infectious diseases, and growth in initiatives to control environmental pollution. Additionally, the growth in genomics and proteomics, the increasing awareness and growing adoption of personalized medicines, increasing automation and digitalization in the life sciences industry, and the increasing focus on food safety and quality are expected to provide significant opportunities for players operating in the market.
The report offers a competitive landscape based on an extensive assessment of the leading players’ product portfolios and geographic presence and the key growth strategies adopted by them in the last three to four years. In recent years, the life science equipment market witnessed several product launches, product enhancements, product approvals, partnerships, agreements, & collaborations, acquisitions, and expansions.
The key players operating in the life science equipment market are Agilent Technologies, Inc. (U.S.), Becton, Dickinson, and Company (U.S.), Bio-Rad Laboratories, Inc. (U.S.), Danaher Corporation (U.S.), F. Hoffmann LA-Roche AG (Switzerland), PerkinElmer, Inc. (U.S.), Thermo Fisher Scientific, Inc. (U.S.), Waters Corporation (U.S.), Bruker Corporation (U.S.), Shimadzu Corporation (Japan), Siemens Healthineers AG (Germany), Eppendorf SE (Germany), Sartorius AG (Germany), and QIAGEN N.V. (Netherlands).
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Growing Awareness and Adoption of Personalized Medicine to Offer Opportunities for Players Operating in the Life Science Equipment Market
Personalized medicine, also known as precision medicine, is an emerging approach to patient care. Physicians choose a treatment method based on the patient’s genetic makeup (also considering genetic changes resulting from a disease) and lifestyle habits. It is an emerging disease treatment and prevention approach that considers individual variability in genes, environment, and lifestyle.
Precision medicine can remove the need for guesswork, variable diagnostic ability, and treatment strategies based on generalized demographics. Moreover, precision medicine enables a more holistic view of an individual patient. Precision medicine for clinical workflows helps facilitate more predictive and preventive care by bringing targeted therapies. There has been an increase in the adoption of personalized medicine in recent years. For instance, according to the Personalized Medicine Coalition, the share of personalized medicine has increased steadily in the total drugs approved in the U.S. by the FDA, from 28% in 2015 to 35% in 2021. The increasing awareness and adoption of personalized medicine are driving the demand for specialized laboratory equipment and technologies that enable precise and accurate genetic and molecular analysis.
Personalized medicine heavily relies on genetic testing, sequencing, analysis of genetic, genomic, and proteomic information, and biomarker identification and validation. This necessitates the use of advanced laboratory equipment, such as DNA sequencers, gene sequencers, PCR machines, real-time PCR systems, next-generation sequencers, mass spectrometers, immunoassay analyzers, and chromatography systems, to accurately derive the necessary results.
The life science equipment market is segmented by Technology [Spectroscopy, Microscopy, Chromatography, Lab Automation, Immunoassay Analyzers, PCR, Sequencing, Flow Cytometry, Incubators, Microarray, Centrifuges, Electrophoresis, and Other Equipment], End User [Pharmaceutical and Biotechnology Industry, Academic & Research Institutes, Hospitals and Diagnostic Laboratories, Analytical Testing Laboratories, Agriculture and Food Industry, Forensic Laboratories, and Other End Users), and Geography. The study also evaluates industry competitors and analyzes the regional and country-level markets. (Note: Apart from primary segmentation, Spectroscopy, Microscopy, Chromatography, Lab Automation, Immunoassay Analyzer, PCR, Sequencing, Flow Cytometry, Microarray, Centrifuges, and Electrophoresis have further level segmentation).
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Among the technologies included in the report, in 2024, the spectroscopy segment is expected to account for the largest share of 22% of the life science equipment market. The spectroscopy segment is further sub-segmented into molecular spectroscopy, atomic spectroscopy, mass spectrometry, and software. In 2024, the molecular spectroscopy segment is expected to account for the largest share of the spectroscopy market. Molecular spectroscopy is used to determine the composition of a material in an unknown chemical composition. It is used in various applications across food & beverage, environmental screening, pharmaceutical, and biotech industries. Therefore, the wide range of applications of molecular spectroscopy coupled with the growth of the life sciences industry, especially the pharmaceutical and biotech sectors, contribute to the large market share of this segment.
Among the end users included in the report, in 2024, the pharmaceutical and biotechnology industry segment is expected to account for the largest share of 32% of the life science equipment market. The largest share is contributed by several factors, including the increased demand for new drugs and therapies leading to extensive research and development activities, the need for technologically advanced equipment in the pharmaceutical and biotech industries, the rise in funding and investments in the pharmaceutical and biotech industry, and increased healthcare expenditure.
Among the geographies included in the report, in 2024, North America is expected to account for the largest share of 41% of the life science equipment market. North America’s major market share is attributed to the presence of key players, its well-established life science industry, and substantial spending on R&D activities by pharmaceutical and biotech companies. The U.S. is home to global top-ranking pharmaceutical companies. Companies like Johnson & Johnson, Pfizer, AbbVie Inc., Merck, and Bristol Myers Squibb are headquartered in the U.S. These companies have high R&D expenditure at increasing at a high rate each year. For example, Johnson & Johnson spent USD 14.7 billion on research and development in 2021, with a 21% increase over 2020.
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Scope of the Report:
Life Science Equipment Market Assessment—by Technology
SpectroscopyMolecular SpectroscopyUV/Vis SpectroscopyNuclear Magnetic Resonance (NMR)Near-Infrared (NIR) SpectroscopyInfrared (IR) SpectroscopyRaman SpectroscopyPolarimeters and RefractometersFluorescence & Luminescence SpectroscopyOther Molecular Spectroscopy TechnologiesNote: Other molecular spectroscopy technologies segment includes Raman spectroscopy, ellipsometry, and color measurement
Mass SpectrometryQuadrupole LC/MSTime of Flight LC/MS (Q-TOF & LC-TOF)Gas Chromatography-Mass Spectrometry (GC/MS)Fourier Transform Mass Spectrometry (FT/MS)Matrix-Assisted Laser Desorption/Ionization-Time of Flight Mass Spectroscopy (MALDI-TOF MS)Portable and In-Field Mass SpectroscopyTandem Mass Spectroscopy (MS/MS)Ion Trap Mass Spectroscopy (LC/MS)Atomic SpectroscopyAtomic Absorbance Spectroscopy (AAS)X-Ray Fluorescence (XRF) SpectroscopyX-Ray Diffraction (XRD) SpectroscopyOther Atomic Spectroscopy TechnologiesNote: Other atomic spectroscopy technologies segment includes inductively coupled plasma (ICP) spectroscopy, glow discharge spectroscopy, and arc/spark optical emission spectroscopy
Spectroscopy SoftwareMicroscopyElectron MicroscopyOptical MicroscopyScanning Probe MicroscopyOther MicroscopyMicroscopy SoftwareChromatographyHigh-Performance Liquid Chromatography (HPLC)Gas Chromatography (GC)Low Pressure Liquid Chromatography (LPLC)Flash ChromatographyThin Layer Chromatography (TLC)Ion ChromatographySupercritical Fluid Chromatography (SFC)Chromatography SoftwareLab AutomationAutomated WorkstationsRobotic SystemsAutomated Storage and Retrieval Systems (ASRS)Lab Automation SoftwareImmunoassay AnalyzersChemiluminescence ImmunoassayFluorescence ImmunoassayRadioimmunoassay (RIA)Colorimetric ImmunoassayOther Immunoassay AnalyzersImmunoassay SoftwarePCRRT-PCRConventional PCRDigital PCRPCR SoftwareSequencingFlow CytometryCell-Based Flow CytometersBead-Based Flow CytometersFlow Cytometry SoftwareIncubatorsMicroarrayDNA MicroarraysProtein MicroarrayTissue ArrayOther MicroarraysMicroarray SoftwareNote: Other microarrays segment includes glycan microarray, carbohydrate microarray, and chemical compounds microarrays
CentrifugesCentrifuges, by TypeDevicesMultipurpose CentrifugesMicrocentrifugesMini centrifugesUltracentrifugesOther CentrifugesCentrifuge AccessoriesCentrifuges, by ModelBenchtop CentrifugesFloor-standing CentrifugesCentrifuges, by ApplicationResearch ApplicationsGenomicsMicrobiologyCellomics ProteomicsClinical ApplicationsDiagnosticsBlood Processing and ScreeningOther ApplicationsElectrophoresisGel ElectrophoresisCapillary ElectrophoresisGel Documentation Systems and SoftwareOther EquipmentNote: Other equipment segment includes autoclaves, stirrers & shakers, mixers, baths, hot plates, ovens & furnaces, and balances
Life Science Equipment Market Assessment —by End User
Pharmaceutical and Biotechnology IndustryAcademic & Research InstitutesHospitals and Diagnostic LaboratoriesAnalytical Testing LaboratoriesAgriculture and Food IndustryForensic LaboratoriesOther End UsersNote: Other end users include blood banks and industries, such as cosmetics, chemicals, oil & gas, electronics & semiconductors, automotive, aerospace, ceramics, plastics, rubber, and paints & coatings
Life Science Equipment Market Assessment —by Geography
North AmericaU.S.CanadaEuropeGermanyU.K.FranceItalySpainSwitzerlandRest of Europe (RoE)Asia-Pacific (APAC)ChinaJapanIndiaSouth KoreaRest of APAC (RoAPAC)Latin AmericaBrazilMexicoRest of LATAM (RoLATAM)Middle East & AfricaSaudi ArabiaUAERest of Middle East & Africa (RoMEA)Unlock Opportunities: Buy Now- https://www.meticulousresearch.com/Checkout/26911858
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About Meticulous Research®
Meticulous Research® was founded in 2010 and incorporated as Meticulous Market Research Pvt. Ltd. in 2013 as a private limited company under the Companies Act, 1956. Since its incorporation, the company has become the leading provider of premium market intelligence in North America, Europe, Asia-Pacific, Latin America, and the Middle East & Africa.
The name of our company defines our services, strengths, and values. Since the inception, we have only thrived to research, analyze, and present the critical market data with great attention to details. With the meticulous primary and secondary research techniques, we have built strong capabilities in data collection, interpretation, and analysis of data including qualitative and quantitative research with the finest team of analysts. We design our meticulously analyzed intelligent and value-driven syndicate market research reports, custom studies, quick turnaround research, and consulting solutions to address business challenges of sustainable growth.
Contact:Mr. Khushal BombeMeticulous Market Research Inc.1267 Willis St, Ste 200 Redding,California, 96001, U.S.USA: +1-646-781-8004Europe: +44-203-868-8738APAC: +91 744-7780008Email- [email protected] Visit Our Website: https://www.meticulousresearch.com/Connect with us on LinkedIn- https://www.linkedin.com/company/meticulous-researchContent Source: https://www.meticulousresearch.com/pressrelease/348/life-science-equipment-market-2031
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View original content:https://www.prnewswire.co.uk/news-releases/life-science-equipment-market-to-be-worth-97-96-billion-by-2031—exclusive-report-by-meticulous-research-302150104.html
Artificial Intelligence
Public Safety and Security Market to Reach $ 514.1 Billion by 2031- Exclusive Report by Meticulous Research®
REDDING, Calif., May 20, 2024 /PRNewswire/ — According to a new market research report titled, ‘Public Safety and Security Market by Offering (Safety Devices, Safety Software, Safety Services), Technology (IoT, AI, Cloud Computing, ML), Application (Data Gathering, Mapping, and 3D Imaging), End Use (Warehouses & Depots, Workplaces, Shopping Malls & Retail Stores) and Geography, the global public safety and security market is expected to reach $514.1 billion by 2031 from an estimated $ 234.2 billion in 2024, at a CAGR of 11.9% during the forecast period (2024–2031).
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The growth of the public safety and security market is driven by the growing utilization of AI, ML, and analytics technologies in public safety and security applications, increasing awareness and initiatives for public safety and security, and government focus on managing the needs of the rising urban population. However, the significant initial investments required to implement public safety and security solutions restrain the growth of this market. The integration of cloud computing and big data analytics in public safety and security solutions and the rising incidence of terrorism and security breaches are expected to generate market growth opportunities. However, the complexities in implementing advanced public safety and security systems and the rising cases of data theft are major challenges for market stakeholders.
The global public safety and security market is segmented by offering, technology, application, end use, and geography. The study also evaluates industry competitors and analyses the country and regional-level markets.
Based on offering, the global public safety and security market is segmented into safety devices, safety software, and safety services. In 2024, the safety services segment is expected to account for the largest share of 50% of the public safety and security market. The large market share of this segment is attributed to the increasing demand for specialized safety services to address specific safety and security challenges. Safety services such as critical infrastructure security, emergency medical, firefighting, and disaster management services are critical in ensuring the safety and well-being of citizens and critical assets.
Based on technology, the global public safety and security market is segmented into the internet of things, artificial intelligence, cloud computing, machine learning, cybersecurity, and other technologies. In 2024, the internet of things segment is expected to account for the largest share of the global public safety and security market. The large share of the segment is attributed to the rising demand for real-time data insights and improved situational awareness.
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Based on application, the global public safety and security market is segmented into data gathering, mapping and 3D imaging, threat detection, security and incident management, monitoring, fire and explosion examination, network security, and other applications. In 2024, the security and incident management segment is expected to account for the largest share of 18.5% of the public safety and security market. The large market share of this segment is attributed to the need to respond effectively to emergencies, the increasing adoption of smart city technologies, and the integration of IoT devices.
Based on end use, the global public safety and security market is segmented into warehouses & depots, workplaces, shopping malls & retail stores, schools & universities, hospitals & healthcare, residential, transportation, and other end uses. In 2024, the transportation segment is expected to account for the largest share of the global public safety and security market. The segment is estimated to contribute a revenue of USD 31.8 billion by 2024 in public safety and security market. The large share of this segment is attributed to the growing concern of terrorist threats and passenger safety. Advances in contactless ticketing and facial recognition for identity verification are driving the adoption of modern transportation security solutions. Furthermore, the implementation of AI-based video analytics for crowd monitoring contributes to the growth of this segment.
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Based on geography, the public safety and security market is segmented into North America, Europe, Asia-Pacific, Latin America, and the Middle East & Africa. In 2024, North America is expected to account for the largest share of 40% of the public safety and security market. The North America public safety and security market is estimated to be worth USD 95.4 billion in 2024. The large share of this region is attributed to the rising adoption of digital technology and data due to the growing need for improving decision-making, promoting digital inclusivity and equity, creating a collaborative ecosystem, prioritizing citizen safety and health, establishing trust and transparency, and developing resilience and adaptability to manage change effectively.
However, the Europe public safety and security market is slated to register the highest CAGR of the global public safety and security market during the forecast period.
The key players operating in the global public safety and security market are Hexagon AB (Sweden), Fujitsu Ltd. (Japan), Robert Bosch GmbH (Germany), Atos SE (France), Cisco Systems, Inc. (U.S.) Saab AB (Sweden), Airbus SE (Netherlands), Siemens AG (Germany), Intel Corporation (U.S.), Fotokite AG (Switzerland), CityShob (Israel), 3xLOGIC (U.S.), L3Harris Technologies, Inc. (U.S.), OnSolve (U.S.) and Haystax (U.S.).
Brows In-depth Report- https://www.meticulousresearch.com/product/public-safety-and-security-market-5661
Scope of the Report
Public Safety and Security Market, by Offering
Safety ServicesManaged ServicesDisaster Management ServicesCritical Infrastructure Security ServicesEmergency Medical ServicesFirefighting ServicesOther Managed ServicesProfessional ServicesSafety DevicesSurveillance CamerasSensorsRadarLiDARGeodetic SensorsGeotechnical and environmental sensorsOther SensorsBiometric and Authentication DevicesSafety AlarmsIntruder Detection DevicesCritical Communication DevicesOther Safety DevicesSafety SoftwareGeographic Information SystemsAccess Control SoftwareBuilding Management SoftwareVehicle Recognition SoftwareBehavior Analytics softwareOther Safety SoftwarePublic Safety and Security Market, by Technology
Internet of ThingsCybersecurityCloud ComputingMachine LearningArtificial IntelligenceOther TechnologiesPublic Safety and Security Market, by Application
Security and Incident ManagementThreat DetectionFire and Explosion ExaminationNetwork SecurityMonitoringData GatheringMapping and 3D ImagingOther ApplicationsPublic Safety and Security Market, by End Use
TransportationRoadwaysRailwaysAirwaysWaterwaysWorkplacesShopping malls & Retail storesResidentialHospitals & HealthcareWarehouses & DepotsSchools & UniversitiesOther End UsesPublic Safety and Security Market, by Geography
North AmericaU.S.CanadaAsia-PacificChinaJapanIndiaSouth KoreaTaiwanRest of Asia-PacificEuropeGermanyU.K.FranceItalySpainRest of EuropeLatin AmericaMiddle East & AfricaUnlock Opportunities: Buy Now- https://www.meticulousresearch.com/Checkout/39886758
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Security Analytics Market, by Offering, Deployment Mode, Security Type (Network, Cloud, Endpoint), Platform, Organization Size, Application, End-use Industry (Healthcare, Logistics, Government, Retail), and Geography—Global Forecasts to 2029
About Meticulous Research®
Meticulous Research® was founded in 2010 and incorporated as Meticulous Market Research Pvt. Ltd. in 2013 as a private limited company under the Companies Act, 1956. Since its incorporation, the company has become the leading provider of premium market intelligence in North America, Europe, Asia-Pacific, Latin America, and the Middle East & Africa.
The name of our company defines our services, strengths, and values. Since the inception, we have only thrived to research, analyze, and present the critical market data with great attention to details. With the meticulous primary and secondary research techniques, we have built strong capabilities in data collection, interpretation, and analysis of data including qualitative and quantitative research with the finest team of analysts. We design our meticulously analyzed intelligent and value-driven syndicate market research reports, custom studies, quick turnaround research, and consulting solutions to address business challenges of sustainable growth.
Contact:Mr. Khushal BombeMeticulous Market Research Inc.1267 Willis St, Ste 200 Redding,California, 96001, U.S.USA: +1-646-781-8004Europe : +44-203-868-8738APAC: +91 744-7780008Email- [email protected] Visit Our Website: https://www.meticulousresearch.com/Connect with us on LinkedIn- https://www.linkedin.com/company/meticulous-researchContent Source: https://www.meticulousresearch.com/pressrelease/895/public-safety-and-security-market-2031
Logo: https://mma.prnewswire.com/media/1757980/Meticulous_Research_Logo_1.jpg
View original content:https://www.prnewswire.co.uk/news-releases/public-safety-and-security-market-to-reach–514-1-billion-by-2031–exclusive-report-by-meticulous-research-302150049.html
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