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PIONEERS OF MODERN COMPUTER GRAPHICS RECOGNIZED WITH ACM A.M. TURING AWARD

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New York, NY, March 18, 2020 (GLOBE NEWSWIRE) — ACM, the Association for Computing Machinery, today named Patrick M. (Pat) Hanrahan and Edwin E. (Ed) Catmull recipients of the 2019 ACM A.M. Turing Award for fundamental contributions to 3-D computer graphics, and the revolutionary impact of these techniques on computer-generated imagery (CGI) in filmmaking and other applications. Catmull is a computer scientist and former president of Pixar and Disney Animation Studios. Hanrahan, a founding employee at Pixar, is a professor in the Computer Graphics Laboratory at Stanford University.Ed Catmull and Pat Hanrahan have fundamentally influenced the field of computer graphics through conceptual innovation and contributions to both software and hardware. Their work has had a revolutionary impact on filmmaking, leading to a new genre of entirely computer-animated feature films beginning 25 years ago with Toy Story and continuing to the present day.Today, 3-D computer animated films represent a wildly popular genre in the $138 billion global film industry. 3-D computer imagery is also central to the booming video gaming industry, as well as the emerging virtual reality and augmented reality fields. Catmull and Hanrahan made pioneering technical contributions which remain integral to how today’s CGI imagery is developed. Additionally, their insights into programming graphics processing units (GPUs) have had implications beyond computer graphics, impacting diverse areas including data center management and artificial intelligence.The ACM A.M. Turing Award, often referred to as the “Nobel Prize of Computing,” carries a $1 million prize, with financial support provided by Google, Inc. It is named for Alan M. Turing, the British mathematician who articulated the mathematical foundation and limits of computing. Hanrahan and Catmull will formally receive the 2019 ACM A.M. Turing Award at ACM’s annual awards banquet on Saturday, June 20, 2020 in San Francisco, California.“CGI has transformed the way films are made and experienced, while also profoundly impacting the broader entertainment industry,” said ACM President Cherri M. Pancake. “We are especially excited to recognize Pat Hanrahan and Ed Catmull, because computer graphics is one of the largest and most dynamic communities within ACM, as evidenced by the annual ACM SIGGRAPH conference. At the same time, Catmull and Hanrahan’s contributions demonstrate that advances in one specialization of computing can have a significant influence on other areas of the field. For example, Hanrahan’s work with shading languages for GPUs, has led to their use as general-purpose computing engines for a wide range of areas, including my own specialization of high-performance computing.”“Because 3-D computer graphic imagery is now so pervasive, we often forget what the field was like just a short time ago when a video game like Pong, which consisted of a white dot bouncing between two vertical white lines, was the leading-edge technology,” said Jeff Dean, Google Senior Fellow and SVP, Google AI. “The technology keeps moving forward, yet what Hanrahan and Catmull developed decades ago remains standard practice in the field today—that’s quite impressive. It’s important to recognize scientific contributions in CGI technology and educate the public about a discipline that will impact many areas in the coming years—virtual and augmented reality, data visualization, education, medical imaging, and more.”Background and Development of Recognized Technical ContributionsCatmull received his PhD in Computer Science from the University of Utah in 1974. His advisors included Ivan Sutherland, a father of computer graphics and the 1988 ACM A.M. Turing Award recipient. In his PhD thesis, Catmull introduced the groundbreaking techniques for displaying curved patches instead of polygons, out of which arose two new techniques: Z-buffering (also described by Wolfgang Straber at the time), which manages image depth coordinates in computer graphics, and texture mapping, in which a 2-D surface texture is wrapped around a three-dimensional object. While at Utah, Catmull also created a new method of representing a smooth surface via the specification of a coarser polygon mesh. After graduating, he collaborated with Jim Clark, who would later found Silicon Graphics and Netscape, on the Catmull-Clark Subdivision Surface, which is now the preeminent surface patch used in animation and special effects in movies. Catmull’s techniques have played an important role in developing photo-real graphics, and eliminating “jaggies,” the rough edges around shapes that were a hallmark of primitive computer graphics.After the University of Utah, Catmull founded the New York Institute of Technology (NYIT) Computer Graphics Lab, one of the earliest dedicated computer graphics labs in the US. Even at that time, Catmull dreamed of making a computer-animated movie. He came a step closer to his goal in 1979, when George Lucas hired Catmull, who in turn hired many who made the advances that pushed graphics toward photorealistic images. At LucasFilm, Catmull and colleagues continued to develop innovations in 3-D computer graphic animation, in an industry that was still dominated by traditional 2-D techniques. In 1986, Steve Jobs bought LucasFilm’s Computer Animation Division and renamed it Pixar, with Catmull as its President.One of Catmull’s first hires at Pixar was Pat Hanrahan. Hanrahan had received a PhD in BioPhysics from the University of Wisconsin-Madison in 1985 and had worked briefly at NYIT’s Computer Graphics Laboratory before joining Pixar.Working with Catmull and other members of the Pixar team, Hanrahan was the lead architect of a new kind of graphics system, which allowed curved shapes to be rendered with realistic material properties and lighting. A key idea in this system, later named RenderMan, was shaders (used to shade CGI images). RenderMan’s functions separated the light reflection behavior from the geometric shapes, and computed the color, transparency, and texture at points on the shapes. The RenderMan system also incorporated the Z-buffering and subdivision surface innovations that Catmull had earlier contributed to the field.During his time at Pixar, Hanrahan also developed techniques for volume rendering, which allows a CGI artist to render a 2-D projection of a 3-D data set, such as a puff of smoke. In one of his most cited papers, Hanrahan, with co-author Marc Levoy, introduced light field rendering, a method for giving the viewer the sense that they are flying through scenes by generating new views from arbitrary points without depth information or feature matching. Hanrahan went on to develop techniques for portraying skin and hair using subsurface scattering, and for rendering complex lighting effects – so-called global illumination or GI – using Monte Carlo ray tracing.Hanrahan published his RenderMan research in a seminal 1990 paper that was presented at ACM SIGGRAPH. It would take five more years, however, for the computing hardware to develop to a point where the full-length 3-D computer animated movie Toy Story could be produced using Hanrahan’s RenderMan system.Under Catmull’s leadership, Pixar would make a succession of successful films using RenderMan. Pixar also licensed RenderMan to other film companies. The software has been used in 44 of the last 47 films nominated for an Academy Award in the Visual Effects category, including Avatar, Titanic, Beauty and the Beast, The Lord of the Rings trilogy, and the Star Wars prequels, among others. RenderMan remains the standard workflow for CGI visual effects.After he left Pixar in 1989, Hanrahan held academic posts at Princeton and Stanford universities. Beginning in the 1990s, he and his students extended the RenderMan shading language to work in real time on powerful GPUs that began to enter into the marketplace. The programming languages for GPUs that Hanrahan and his students developed led to the development of commercial versions (including the OpenGL shading language) that revolutionized the writing of video games.The prevalence and variety of shading languages that were being used on GPUs ultimately required the GPU hardware designers to develop more flexible architectures. These architectures, in turn, allowed the GPUs to be used in a variety of computing contexts, including running algorithms for high−performance computing applications, and training machine learning algorithms on massive datasets for artificial intelligence applications. In particular, Hanrahan and his students developed Brook, a language for GPUs that eventually led to NVIDIA’s CUDA.Catmull remained at Pixar, which later became a subsidiary of Disney Animation Studios, for over 30 years. Under his leadership, dozens of researchers at these labs invented and published foundational technologies (including image compositing, motion blur, cloth simulation, etc.) that contributed to computer animated films and computer graphics more broadly. Both Hanrahan and Catmull have received awards from ACM SIGGRAPH, as well as the Academy of Motion Picture Arts & Sciences for their technical contributions.Biographical BackgroundPatrick M. HanrahanPat Hanrahan is the CANON Professor of Computer Science and Electrical Engineering in the Computer Graphics Laboratory at Stanford University. He received a Bachelor of Science degree in Nuclear Engineering (1977) and a PhD in Biophysics (1985) from the University of Wisconsin-Madison. He held positions at the New York Institute of Technology and Digital Equipment Corporation in the 1980s before serving as a Senior Scientist at Pixar (1986-1989). He later served as an Associate Professor at Princeton University (1991-1994) and Professor at Stanford University (1994-present), where he has advised more than 40 PhD students. Hanrahan co-founded Tableau Software, a data analytics company that was acquired by Salesforce in August 2019.Hanrahan’s many honors include the 2003 ACM SIGGRAPH Steven A. Coons Award for Outstanding Creative Contributions to Computer Graphics. He is a Fellow of ACM and of the American Academy of Arts & Sciences. He is a member of the National Academy of Engineering, in addition to induction into many other prestigious organizations.Edwin E. CatmullEd Catmull is co-founder of Pixar Animation Studios and a former President of Pixar and Walt Disney Animation Studios. He earned Bachelor of Science degrees in Physics and Computer Science (1970) and a PhD in Computer Science (1974) from the University of Utah. During his career, Catmull was Vice President of the Computer Division of Lucasfilm Ltd., where he managed development in areas of computer graphics, video editing, video games and digital audio. He founded the Computer Graphics Lab at the New York Institute of Technology.Catmull received the 1993 ACM SIGGRAPH Steven A. Coons Award for Outstanding Creative Contributions to Computer Graphics, and the 2006 IEEE John von Neumann Medal for fundamental contributions to computer graphics and a pioneering use of computer animation in motion pictures. He is a Fellow of ACM and of the Visual Effect Society. He is a member of the Academy of Motion Picture Arts & Sciences and of the National Academy of Engineering.About the ACM A.M. Turing AwardThe A.M. Turing Award was named for Alan M. Turing, the British mathematician who articulated the mathematical foundation and limits of computing, and who was a key contributor to the Allied cryptanalysis of the Enigma cipher during World War II. Since its inception in 1966, the Turing Award has honored the computer scientists and engineers who created the systems and underlying theoretical foundations that have propelled the information technology industry.About ACMACM, the Association for Computing Machinery, is the world’s largest educational and scientific computing society, uniting computing educators, researchers and professionals to inspire dialogue, share resources and address the field’s challenges. ACM strengthens the computing profession’s collective voice through strong leadership, promotion of the highest standards, and recognition of technical excellence. ACM supports the professional growth of its members by providing opportunities for life-long learning, career development, and professional networking.AttachmentsTuringAwardPortraits_smallToy Story_Small.jpgJim Ormond
Association for Computing Machinery
(212) 626-0505
[email protected]

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NordVPN: Website categories employers don’t want you to visit

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Cybersecurity experts say that blocking certain websites lowers the risk of cyberattacks and removes distractions
LONDON, Sept. 18, 2024 /PRNewswire/ — According to data collected by a network security NordLayer, developed by the leading cybersecurity company NordVPN, a significant portion of employers (72%) block malicious and adult websites. Malicious websites can pose severe security threats by spreading malware, while adult websites are often restricted due to concerns over inappropriate content and productivity loss. Gambling sites are blocked by 43% of employers, likely due to concerns over addiction and productivity loss.

“In today’s threat landscape, where cyberattacks are becoming increasingly sophisticated, DNS filtering plays a pivotal role in safeguarding sensitive data, maintaining regulatory compliance, and preserving the integrity of organizational networks,” says Ugne Mikalajunaite, Country Manager Taiwan at NordVPN.
Employers seek to maintain a professional work environment
Besides just blocking adult websites, many managers take a step further to maintain a professional work environment. For example, 30% block dating sites, 28% do not allow access to sex education websites, and about 12% of employers even block lingerie sites.
Information or sales related to drugs websites are blocked by 37% of IT managers. Interestingly, 21% of employers block VPN websites, likely to prevent employees from circumventing network restrictions and accessing blocked content, which could pose security risks or productivity concerns.
Employer restriction priorities in different regions 
In Europe, businesses exhibit the greatest inclination to block adult content websites, with 67% of employers imposing such restrictions.
North America prioritizes mitigating security risks by having the highest percentage (70%) of employers blocking access to malware websites. Asia stands out with a distinct emphasis on curbing access to illegal or unethical content, as evidenced by 73% of employers restricting websites within this category.
Intriguingly, Asian businesses demonstrate a stricter approach towards gambling and gaming websites compared to their European and North American counterparts. While 64% of Asian employers block gambling sites, the figures stand at 37% and 38% for Europe and North America, respectively. Similarly, 36% of Asian organizations restrict access to gaming websites, contrasting with considerably lower rates of 9% in Europe and 20% in North America.
Another noteworthy regional disparity lies in the treatment of dating websites. European and North American employers exhibit relatively comparable stances, with 25% and 28% blocking this category, respectively. However, Asian businesses adopt a more restrictive policy, with 45% of employers denying access to dating sites.

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Apt.Residential Selects Yardi’s Technology to Support BTR Projects

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Australian property developer and operator to utilise innovative cloud platform for construction and investment accounting
SYDNEY, Sept. 18, 2024 /PRNewswire/ — Apt.Residential, an owner, developer and operator of residential properties in Australia, has chosen Yardi’s single connected platform to support growth, connect teams and manage capex projects and build.

With Yardi®, Apt.Residential can manage its funds and simplify complex financial processes, mitigate risk and deliver real-time insights into projects. The platform provides more visibility from investor to asset and delivers enhanced and accurate reporting. The company can access live data for costing, expenses, and revenue on all projects, from ground-up development to single-unit improvements and will allow Apt.Residential to grow the volume of units within BTR once they have operational units.
“We wanted to find the best platform for BTR that would support growth, streamline management of capex projects and handle our complex accounting,” said Michael Hogg, co-founder & head of operations for Apt.Residential. “Yardi’s single integrated platform was the best solution as it ensures our team can connect on one system and not worry about integrations or using multiple platforms.”
“We’re excited to work with Apt.Residential and support its growth as the company expands its BTR projects,” said Neal Gemassmer, vice president and general manager for Yardi. “Our connected platform will help Apt.Residential enhance communication and set them up so they’re ready to operate once development has completed.”
See how Yardi’s end-to-end technology can help drive your digitalisation strategies.
About Apt.ResidentialApt.Residential is a leading vertically integrated owner, developer, and operator of residential properties in Australia backed by global institutional capital. The company develops residential communities where wellbeing and connectedness come first. Its human-centric approach allows Apt.Residential to shape places for people who crave comfort, community, and elevated living. For more information, please visit aptresidential.au.
About Yardi
Celebrating its 40-year anniversary in 2024, Yardi® develops industry-leading software for all types and sizes of real estate companies across the world. With over 9,500 employees, Yardi is working with our clients to drive significant innovation in the real estate industry. For more information on how Yardi is Energised for Tomorrow, visit yardi.com.au.
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EQT to sell Open Systems, a Swiss leader in network and cyber security solutions, to Swiss Post

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EQT Private Equity, together with its co-shareholders, to sell Open Systems to Swiss PostUnder EQT’s ownership, Open Systems transformed from a founder-led managed security services provider to a leading integrated network and cyber security companySince EQT’s acquisition in 2017, Open Systems has almost doubled its revenues and more than tripled its EBITDA, while significantly expanding its product offering to support customers on their network transformation and cybersecurity journeySTOCKHOLM, Sept. 18, 2024 /PRNewswire/ — EQT is pleased to announce that the EQT Mid Market Europe fund (“EQT”), together with its co-shareholders, have agreed to sell Open Systems (“Company”) to Swiss Post.

Headquartered in Zurich, Switzerland, Open Systems delivers network and cyber security capabilities in a single cloud-based platform known as Secure Access Service Edge (SASE). Open Systems’ innovative SASE Experience eliminates the complexity of secure global connectivity and network management, while providing seamless global 24×7 support. The Company plays a pivotal role in supporting customers globally in their network and cyber security transformation by offering a fully integrated, single-pane-of-glass cloud and software platform and supporting services.
EQT acquired a majority stake in Open Systems in 2017. During EQT’s ownership, the Company almost doubled its sales and more than tripled its EBITDA, while making substantial investments into its technology platform and transforming from a network-focused managed security services provider to a leading SASE player with extensive cyber security capabilities. Open Systems also built a Managed Extended Detection and Response (MXDR) division, which was carved out in 2023 and now operates as a standalone company under the brand Ontinue, which will be retained by EQT. Organic growth was complemented by three strategic add-on acquisitions, including Sqooba, a Swiss provider of data science, AI, cloud, and cyber services founded by the current Open Systems CEO Daniel Neuhaus.
As part of Swiss Post, Open Systems will continue its growth journey under the leadership of Daniel Neuhaus. With the acquisition, Swiss Post strengthens its role as provider of digital communication services by increasing its competences and know-how to support digitally connected businesses in Switzerland.
Daniel Neuhaus, CEO of Open Systems: “I would like to thank EQT for their support over the years and their hands-on involvement in our development. Swiss Post’s investment is a validation of our long-term strategy to become a leading SASE software provider with the best customer experience. With Swiss Post, we have found a sustainable partner in Switzerland who shares our values and will support us in continuously delivering best-in-class technology and services to our customers while continuing to drive innovation.”
Philipp Woerner, Director within EQT Private Equity’s Advisory Team: “We have been continuously impressed by Open Systems’ track record of technological innovation in the network and cyber security space. Thanks to the dedication and commitment of the management team led by Daniel, Open Systems delivers attractive technology and services from Switzerland to its customers globally. We could not have imagined a better future home for Open Systems than Swiss Post to support continuing the strong development.”
Nicole Burth, CEO of Swiss Post Communication Services, said: “Open Systems strongly complements our existing offerings in the area of cybersecurity. The Company is an excellent cultural fit and supports our strategy to bring cybersecurity to our Swiss customers. This makes the network and communication of businesses more efficient and secures it with the unique cloud security solutions Open Systems provides.”
The completion of this transaction is pending customary regulatory approvals and is anticipated to take place in Q4 2024.
ContactEQT Press Office, [email protected]
This information was brought to you by Cision http://news.cision.com
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