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Global Cloud Gaming Market By Offering, By Device Type, By Solution, By Regional Outlook, Industry Analysis Report and Forecast, 2021 – 2027

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New York, Jan. 25, 2022 (GLOBE NEWSWIRE) — Reportlinker.com announces the release of the report “Global Cloud Gaming Market By Offering, By Device Type, By Solution, By Regional Outlook, Industry Analysis Report and Forecast, 2021 – 2027” – https://www.reportlinker.com/p06222239/?utm_source=GNW
It is designed in a way that allows the users to operate and play a variety of games on remote servers that streams the whole game on the device with which the cloud is connected to. Cloud gaming technology, unlike conventional gaming procedures that runs on the local disk spaces of the gaming device, works as an integration into the cloud technology with lesser requirement of user’s device storage. In other words, Cloud gaming is also called gaming-as-a-service.

For using cloud gaming technology, the user needs a cloud gaming platform which is provided by the developer organization of the game with a subscription pack. These platforms run in a similar fashion like remote desktops and video-on-demand services.

COVID-19 Impact

The COVID-19 pandemic, along with being a hazardous and contagious virus, arrived as an opportunity for the cloud gaming market. Due to the lockdown and strict stay-at-home orders by the government of all the countries, the cloud gaming market observed a rise in the number of the gamers. People across the world were restricted to step out of their homes without any necessary reasons as well as the infrastructure of all the primary, secondary, and tertiary occupations were shattered. Along with the rising demand for cloud games, the COVID-19 pandemic also impacted the cloud gaming market negatively. The cloud games that rely on external DVDs to run, faced a significant downfall in the cloud gaming market.

Market Growth Factors

Minimized restrictions for high-end specifications and freedom for cross-platform gaming

A lot of games across the gaming industry demand high-end PCs with ultra-advanced specifications and external sources like graphic cards and additional RAM, which deprives the gamers, without access to these resources, from the gaming experiences. Cloud gaming allows the users to play a wide range of games on a variety of compatible devices without any restrictions of high-end specifications as well as other external resources. Due to the advent of cloud gaming services in the gaming industry, gamers are now enabled to play games with intensive graphics smoothly on their low-end devices with lesser specifications. The operation of cloud games runs on the capabilities of network connections. The high-scale infrastructure developed intending to smoothen the cloud gaming experience, allows the user to run graphic-intense games on their low-spec devices like mobile phones, laptops, tablets, gaming consoles, and other devices.

Increasing trend of gaming communities

With the increasing interest and attention of people toward rising trend of gaming communities is one of the reason that is encouraging cloud gaming. While playing on cloud gaming platforms, the developers allow the gamers to form a new gaming community or join an existing one on the developer provided cloud gaming platform. The gaming community allow the gamers to interact with various gamers across the world respective to the language and preferences selected by the user. Gaming communities also enable the user to join clans and crews so they can play with few particular gamers across the platform.

Market restraining Factors

Addiction to cloud games due to increased access

The diffusion of cloud gaming trend is constantly rising due to the increased access to these games, that too in a very low prices. More people are now capable of reaching cloud games and platforms. With the rising number of cloud game players across the world, the problem of addiction to these games occurs. People have a complete remote access of these games that may increase the vulnerability towards the addiction of these games which can put negative impacts on their mental health. In addition, addiction to these games would disrupt the productivity along with mental well-being.

Offering Outlook

Based on Offering, the market is segmented into Infrastructure and Gaming Platform Services. The advent of the cloud gaming platforms offers a range of lucrative opportunities to the key market players to improvise and invest in the prevailing games and expand their library by providing more content to their users.

Device Outlook

Based on Device Type, the market is segmented into Smartphones, PCs & Laptops, Gaming Consoles, Tablets, Smart TVs and HMDs. HMD segment is anticipated to observe the fastest CAGR in the cloud gaming market. There is a large amount of investments dedicated to the development and enhancements in HMDs. Head mounted devices are designed to be worn on the head and sync with eyes while connecting it with a gaming controller to play cloud games.

Solution Outlook

Based on Solution, the market is segmented into Video Streaming and File Streaming. The file streaming aspect of the cloud gaming market allows the user to download a small portion of the overall game content into their gaming systems in form of bits while the rest of the content keeps downloading in the background while the game is being played.

Regional Outlook

Based on Regions, the market is segmented into North America, Europe, Asia Pacific, and Latin America, Middle East & Africa. In 2020, the North America emerged as the leading region of the market and would showcase a similar trend even during the forecasting period. The region is home to many developed countries and a hub for rapidly enhancing efficient & advanced technologies. The rapid developments and advancements in the technologies across the region are a key reason for the increased adoption of cloud gaming methods. Thus, these factors would accelerate the growth of the market during the forecasting period.

The major strategies followed by the market participants are Partnerships. Based on the Analysis presented in the Cardinal matrix; Microsoft Corporation is the major forerunner in the Cloud Gaming Market. Companies such as Amazon.com, Inc., Intel Corporation, Tencent Holdings Ltd. are some of the key innovators in the Market.

The market research report covers the analysis of key stake holders of the market. Key companies profiled in the report include IBM Corporation, Activision Blizzard, Inc., Advanced Micro Devices, Inc., Microsoft Corporation, Amazon.com, Inc., Intel Corporation, Meta Platforms, Inc., NVIDIA Corporation, Sony Corporation, and Tencent Holdings Ltd.

Recent strategies deployed in Cloud Gaming Market

Partnerships, Collaborations and Agreements:

Oct-2021: Facebook (Meta Platforms, Inc.) entered into a partnership with Jam City, My.Games and Gameloft, leading mobile game publishers. Following the partnership, the entities aimed to introduce three prominent games like Family Guy Another Freakin’ Mobile Game, Disney Emoji Blitz, and Harry Potter: Hogwarts Mystery to Facebook Gaming as cloud games. My.Games would make its cloud gaming debut with Rush Royale and three more games on Facebook. Lastly, Gameloft would introduce War Planet Online, the eighth part since the launch.

Oct-2021: Advanced Micro Devices along with Radian, formed a partnership with Blacknut, a Cloud Gaming Service. Following the partnership, Blacknut would introduce a cloud gaming solution that is based on Radian Arc’s turnkey Infrastructure as a Service (IaaS) GPU-Edge platform which is powered by AMD Radeon PRO V520 GPUs and AMD EPYC CPUs, at Mobile World Congress Los Angeles 2021. Moreover, Blacknut and Radian Arch have designed a turnkey solution for cloud gaming utilizing AMD Radeon PRO V520 GPUs and AMD EPYC CPUs to harness a high-performance gaming architecture, delivered across ISPs including 5G networks.

Sep-2021: NVIDIA came into partnership with Electronic Arts, an American video game company. The partnership aimed to launch the best titles under NVIDIA GeForce NOW cloud gaming service. The first five games are Battlefield 1 Revolution, Mirror Edge Catalyst, unravel Two, Dragon Age Inquisition, and Apex Legends.

Jul-2021: Facebook (Meta Platforms, Inc.) formed a partnership with Ubisoft Entertainment, a leading mobile game publisher. The partnership aimed to strengthen its cloud-gaming platform with titles like Assassin Creed and would allow the user to access titles which include Hungry Shark Evolution, Hungry Dragon, and the Assassin’s Creed franchise.

Jan-2021: NVIDIA formed a partnership with Pentanet, a high-speed internet service provider. Following this partnership, Australian gamers would get access to GeForce NOW – NVIDIA’s popular cloud-based game streaming service, powered by Pentanet.

Dec-2020: Tencent came into partnership with TCL, Hisense, Changhong, and Suning Biu. Following the partnership, Tencent announced introduced the TV version of its START cloud gaming service. With this launch, the company has expanded its footprint into the Chinese market.

Nov-2020: Intel partnered with Tencent, a Chinese multinational technology conglomerate holding company. Following the partnership, the two companies would accelerate the volume-based server deployment of the GameMatrix cloud gaming platform by Tencent, providing above 100 popular games. Tencent would offer a high-density, low-power, low-latency, Android gaming solution in a cost-effective manner with Intel Xeon scalable processor, H3CXG310 PCIe add-in card, and a comprehensive software stack.

Apr-2020: Advanced Micro Devices signed a multi-year partnership with Oxide Games, a Maryland-based game studio and the developer behind Ashes of the Singularity. Following the partnership, the two companies would develop a powerful set of tools and technologies for cloud rendering developed from the ground up to adopt the real-time demands of cloud-based gaming by integrating AMD’s excellent gaming hardware and graphics expertise with proven development capabilities and innovative Nitrous game engine of Oxide.

Mar-2020: Tencent entered into a partnership with Huawei, a Chinese multinational technology corporation. Under this collaboration, these two Chinese companies would jointly develop GameMatrix, a co-innovation lab. The new platform would be based on the Huawei Kunpeng processor.

Acquisitions and Mergers:

Oct-2021: Sony Interactive Entertainment PlayStation studios, a division of Sony Group, took over Bluepoint Games, an American video game developer based in Austin and Texas. Through this acquisition, the company strengthened its vision to provide improved gaming experiences for the users.

Jul-2021: Sony acquired Nixxes Software, a PC port developer. Following the acquisition, Nixxes would join the PlayStation Studios Technology, Creative & services Group to offer best-in-class in-house technical and development for the studios.

Mar-2021: Microsoft took over ZeniMax Media, the parent company of Bethesda Softworks and its eight studios. Following this acquisition, Microsoft aimed to change the landscape of the gaming industry by bringing popular and best-selling franchises into the Xbox family. These franchises include The Elder Scrolls, Fallout, and many more.

Sep-2020: NVIDIA signed a definitive agreement with SoftBank Group, a Japanese multinational conglomerate holding company. Following the agreement, NVIDIA would acquire Arm Limited from SBG and the SoftBank Vision Fund. The acquisition would integrate NVIDIA’s AI computing platform with Arm’s massive ecosystem to develop a prominent computing company in the domain of artificial intelligence. This would eventually expedite the innovation while entering and expanding into large and high-growth markets.

Product Launches and Product Expansions:

Nov-2021: Microsoft introduced the availability to play games through Xbox Cloud Gaming on Xbox One or Xbox Services X/S consoles. This launch would need a Game Pass Ultimate subscription and would be accessed in 25 regions with Brazil adding onto the list soon. Additionally, cloud gaming on the Xbox consoles showcases many useful applications.

Oct-2021: NVIDIA launched GeForce RTX 3080- class gaming on GeForce NOW, an advanced cloud gaming platform. The platform memberships give gamers access to the best-ever generational leap in GeForce history, providing cloud gaming’s highest resolutions and fastest frame rates, along with the lowest latency.

Sep-2021: Amazon unveiled New World. It’s an online multiplayer game in which players take part in factions, fight monsters, fight one another and colonize a fictional island in the Atlantic Ocean. The game includes several free and exclusive items through Prime Gaming. Moreover, the game supports the values and boosts player and community interaction.

Jun-2021: Microsoft unveiled Netflix for games, new cloud-based gaming services. The cloud gaming services of the company would provide access to a wide range of games that are developed in-house and even sourced from third-party developers.

Nov-2020: Intel launched Intel Server GPU, its first discrete graphics processing unit for the data center. The unit is developed on the Xe-LP architecture and is suitable for high-density, low-latency Android cloud gaming, and media streaming.

Oct-2020: Facebook (Meta Platforms, Inc.) rolled out several cloud-streamed games in the app and browser, that could be played instantly without any downloads. Through this launch, the company would provide an unparalleled gaming experience on every screen.

Sep-2020: Amazon launched Luna, a new cloud gaming service. The initial access to this service would be available on PC, Mac, Fire TV, iPhone, and iPad with an Android version. Moreover, the company aimed to provide more than a hundred games with the Luna Plus channel. Additionally, the titles of games include Resident Evil 7, Control, Panzer Dragoon, A Plague Tale Innocence, The Surge 2, Yooka-Laylee, GRID, Abzu, and Brothers A Tale of Two Sons.

Sep-2020: Microsoft unveiled Project xCloud, a new game streaming service. This launch would provide the consumer with the opportunity to play high-quality games which would need a strong Xbox game console, with an internet connection of 10Mbps or higher.

Scope of the Study

Market Segments covered in the Report:

By Offering

• Infrastructure

• Gaming Platform Services

By Device Type

• Smartphones

• PCs & Laptops

• Gaming Consoles

• Tablets

• Smart TVs

• HMDs

By Solution

• Video Streaming

• File Streaming

By Geography

• North America

o US

o Canada

o Mexico

o Rest of North America

• Europe

o Germany

o UK

o France

o Russia

o Spain

o Italy

o Rest of Europe

• Asia Pacific

o China

o Japan

o India

o South Korea

o Singapore

o Malaysia

o Rest of Asia Pacific

• LAMEA

o Brazil

o Argentina

o UAE

o Saudi Arabia

o South Africa

o Nigeria

o Rest of LAMEA

Companies Profiled

• IBM Corporation

• Activision Blizzard, Inc.

• Advanced Micro Devices, Inc.

• Microsoft Corporation

• Amazon.com, Inc.

• Intel Corporation

• Meta Platforms, Inc.

• NVIDIA Corporation

• Sony Corporation

• Tencent Holdings Ltd.

Unique Offerings

• Exhaustive coverage

• Highest number of market tables and figures

• Subscription based model available

• Guaranteed best price

• Assured post sales research support with 10% customization free
Read the full report: https://www.reportlinker.com/p06222239/?utm_source=GNW

About Reportlinker
ReportLinker is an award-winning market research solution. Reportlinker finds and organizes the latest industry data so you get all the market research you need – instantly, in one place.

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CUBE acquires global regulatory intelligence businesses from Thomson Reuters

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LONDON, May 17, 2024 /PRNewswire/ — CUBE, a global leader in Automated Regulatory Intelligence (ARI) and Regulatory Change Management (RCM), announces today its acquisition of the Thomson Reuters Regulatory Intelligence and Oden products and businesses.

The acquisition of these global businesses represents a major step forward in CUBE’s growth plans. It will deliver significant scale across many of the world’s leading and systemically important financial institutions. CUBE’s existing global customer base will be expanded to total approximately 1,000 customers in banking, insurance, asset and investment management, payments and adjacent regulated industries.
CUBE’s global employees will expand to 600, of which close to 250 are highly qualified regulatory subject matter experts, legal and compliance professionals.
Ben Richmond, founder and CEO of CUBE said: “Thomson Reuters is known to be the biggest and best in the industry for providing regulatory expert analysis and subject matter expertise, alongside world-leading journalism and news. The combination of CUBE’s purpose-built AI, with the years of content curated by Thomson Reuters Regulatory Intelligence and Oden expert analysts, will accelerate innovation. Together, we will deliver regulatory transformation capabilities for our global customers that could only have been imagined before.”
Richmond continues: “This combination will provide tremendous scale and depth across CUBE’s regulatory content and technology. It is a significant step toward creating an industry-defining regulatory compliance and risk platform that will benefit all customers and elevate the industry as a whole.”
Through this acquisition, CUBE will provide an expanded and comprehensive selection of specialized regulatory intelligence and regulatory change services, committed to excellence, quality, and highly contextualised and meaningful regulatory content for customers. By combining cutting-edge technology and subject matter expertise at scale CUBE will set a new bar for the industry in regulatory automation and content.
Chris Maguire, General Manager, Risk and Fraud, Corporates, Thomson Reuters said: “It was clear to us that CUBE had established itself as a leading regulatory intelligence provider for global enterprise clients in the financial services and insurance sectors. We wanted to ensure our customers and employees could work with an organisation that would continue to innovate and significantly invest in solutions like Thomson Reuters Regulatory Intelligence and Oden. We are working tirelessly to ensure a seamless and value-enhancing transition for customers and employees, and we are looking forward to working with the CUBE team during this transition.” 
Christopher Fielding, Hg, said: “We’re delighted to further extend our market reach, bringing in two high quality and complementary global businesses to the CUBE platform.”
Thomas Martin, Hg, added: “We see these acquisitions as enabling further innovation in the regulatory intelligence and change management sector, leading to strengthened demand for these quality solutions across the globe.”
The terms of the transaction will not be disclosed.
About CUBE
CUBE provides a highly comprehensive and robust source of classified, and meaningful AI-driven regulatory data to power its Automated Regulatory Intelligence (ARI) and Regulatory Change Management (RCM) solutions. CUBE’s purpose-built regulatory technology including its AI engine (RegBrain) and software platform (RegPlatform) tracks, analyses, and monitors laws, rules, and regulations in every country and in every published language to create an always up-to-date regulatory footprint that transforms visibility and compliance capability for customers across the globe.
With operations across Europe, North America, Canada, Asia, and Australia, CUBE serves a diverse and global base of customers and partners including the largest financial institutions in the world who leverage CUBE’s platform to streamline their complex regulatory intelligence and change management processes.
Following the strategic partnership with Hg in March 2024, CUBE announced the acquisition of US-based Reg-Room in May 2024.
About Hg
Hg supports the building of sector-leading enterprises that supply businesses with critical software applications or workflow services, delivering a more automated workplace for their customers.
This industry is characterised by digitisation trends that are in early stages of adoption and are set to transform the workplace for professionals over decades to come. Hg’s support combines deep end-market knowledge with world class operational resources, together providing compelling support to entrepreneurial leaders looking to scale their business – businesses that are well invested, enduring and serve their customers well.
With a vast European network and strong presence across North America, Hg’s 400 employees and around $70 billion in funds under management support a portfolio of around 50 businesses, worth over $140 billion aggregate enterprise value, with over 110,000 employees, consistently growing revenues at more than 20%.
About Regulatory Intelligence
Regulatory Intelligence is a proactive, connected, and comprehensive solution that tracks and analyses regulatory changes within ~2,000 regulatory bodies and rulebooks for more than 20 countries. It enables banking, financial services, and insurance (BFSI) sectors to manage exposure to operational, regulatory, and compliance risk.
About Oden
Oden State Rules and Regulations (SR&R), Oden Policy Terminator/Sentry PT, and OdenTrack provide repositories and automated solutions for complying with state rules and regulations on the provisioning of Personal and Business Insurance in the US.

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Cayman Enterprise City Publishes Socio-Economic Impact Assessment by Economist and Leading Advisor on the Caribbean, Marla Dukharan

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The Impact of Cayman Enterprise City’s Socio-Economic Development Project Nears USD $1 Billion
GRAND CAYMAN, Cayman Islands, May 16, 2024 /PRNewswire/ — Cayman Enterprise City (CEC) has released a Socio-Economic Impact Assessment by Marla Dukharan. The report illustrates that CEC is increasing its impact by supporting higher earnings for Caymanians and is driving a shift towards a knowledge-based economy by focusing on high productivity sectors. The release by Dukharan reads, “Caymanian resourcefulness and private sector-led innovation have been the driving force behind the islands’ outstanding socio-economic success. Cayman Enterprise City underpins the next generation of Cayman innovation and dynamism.”

With an economic impact of USD $130 million in 2023, contributing just under USD $1 billion to the local economic activity in 12 years since inception, “CEC is helping the nation to diversify economically, in terms of sectors and jobs, ensuring locals have economic and employment opportunities that match the nation’s progress,” the report reads.
The CEC socio-economic development project is now home to 352 Special Economic Zones Companies (SEZCos), many of which are globally recognised institutions led by top executives and industry experts. “CEC member companies are providing high-value employment with salaries exceeding those typically found outside of the special economic zone,” said Charlie Kirkconnell, Chief Executive Officer at CEC. “The CEC community is fully invested in Cayman and the report illustrates that the CEC socio-economic development project is making a very significant impact on Cayman’s economy and community.”
“As CEC continues to grow, it continues to create significant employment and entrepreneurial opportunities for Caymanians and we encourage anyone that might be interested in finding out how they might get involved, whether as a member of the community and/or as a volunteer in our Enterprise Cayman non-profit organisation (NPO).”
77% of Caymanian-held jobs at CEC member companies, are in sectors with high social returns and increasing global demand. “By putting skills first and prioritizing learning, CEC is enabling new industries to take root,” the release by Dukharan reads.
CEC, through its Enterprise Cayman NPO, is a first-mover in private sector-facilitated education and training in the Caribbean, making it a leading force to boost youth participation in the economy. By offering training in specialised skills, Enterprise Cayman is helping to close the gap in higher education and earnings for Caymanians. “Through Enterprise Cayman we’ve set out to strategically support meaningful employment and entrepreneurial opportunities for Caymanians, by providing internship and mentorship opportunities, by hosting skill-building and career focused training, and by providing invaluable networking and community engagement opportunities,” said Kirkconnell.
In 2023 individuals took advantage of 4,226 opportunities to participate in education, training, and career development events and, since launching entrepreneurial programming in 2021, Enterprise Cayman has worked with 41 new Cayman-born business ventures. “We’re helping to develop a local talent pool that meets the demand of Cayman’s growing digital innovation and technology sectors while, in parallel, offering exciting opportunities for individuals to launch new business ventures within an innovative business environment,” said Kirkconnell.  
With CEC’s new campus and state-of-the-art facilities, Signal House, the project “holds the promise of deep, continued economic impact,” the report concludes.
To access CEC’s economic impact assessments and Enterprise Cayman’s annual reports please visit https://www.enterprisecayman.ky/reports. For more information on how to get involved and for upcoming programmes and events visit www.enterprisecayman.ky. 
Website: www.caymanenterprisecity.com LinkedIn: @CaymanEnterpriseCityTwitter:  @CEC_CaymanInstagram: @CaymanEnterpriseCityFacebook: @CaymanEnterpriseCityYouTube: @ceccayman
About Cayman Enterprise City 
Cayman Enterprise City (CEC) is an award-winning development project which consists of three special economic zones (SEZs) focused on attracting knowledge-based and specialised-services businesses to set up a genuine physical presence in the Cayman Islands. The zones included within CEC are Cayman Tech City, Cayman Commodities & Derivatives Centre, and Cayman Maritime & Aviation City. With a dedicated Government Authority, licensing fee concessions and guaranteed fast-track processes, CEC enables international companies to quickly and efficiently establish a Cayman Islands office, which in turn enables them to generate active business income within a tax neutral environment.
About Enterprise Cayman 
Enterprise Cayman is a non-profit organisation (NPO) powered by Cayman Enterprise City in partnership with Cayman Islands’ special economic zone companies (SEZCos). The organisation, which applies the Theory of Change (TOC) methodology, provides Caymanians and residents with access to high-quality learning experiences and opportunities to develop and launch new business ventures, to pursue careers within the technology and innovation sectors, and to join a dynamic network of industry professionals. Let’s grow the next generation of Caymanian innovators and entrepreneurs with Enterprise Cayman!
Logo: https://mma.prnewswire.com/media/1317764/2860789/Cayman_Enterprise_City_Logo.jpg
FOR MORE INFORMATION:Contact: Kaitlyn Elphinstone  Email: [email protected]  

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Strava Unveils New Chapter of Accelerated Product Development at Brand’s Flagship Event

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The Company introduces increased product velocity, leveraging advancements in Artificial Intelligence, in service of its vision of a world connected through movement 
LOS ANGELES, May 16, 2024 /PRNewswire/ — Strava, the leading digital community for active people with more than 125 million athletes, today showcased its latest initiatives and product developments at its annual event, Camp Strava. With the theme of Progress, Together company leaders announced how the platform will empower its global community to make progress in the way they explore, move, and connect on Strava.

“Strava is gaining momentum to realize our vision of a world connected through movement,” said Michael Martin, chief executive officer of Strava. “We are focused on two fundamental shifts to accelerate how we deliver value to 125 million people globally– building for women and leveraging Artificial Intelligence – which will unlock new community-and-partner-powered experiences across the platform.”
A New Era of Product VelocityStrava, with new leaders at the helm, is ushering in its next era of product velocity. The company listened closely to feedback from its global community and announced three of the most requested features coming to the platform by the end of the year.
The first of these updates, AI-enabled Leaderboard Integrity, will harness machine learning to automatically flag irregular, improbable, or impossible activities recorded to the platform. Trained by millions of activities, this feature allows all users on Strava to play fair and have more fun.
Additionally, the company announced a new Family Plan Subscription, the sister of the company’s Student Plan. With Family Plan, it’s easier to make a fitness commitment with your community by sharing an annual subscription with up to three other people – friends, family, or fitness family. Launching in select countries this summer, with plans to roll out globally by the end of the year, Strava’s newest annual subscription option offers the best value for groups (up to four), with a discount off the regular subscription price for each member.
Strava also implemented an updated design system, an initiative that is integral in driving a heightened pace of product innovation at the company. Through this work, Strava announced the launch of one of the company’s most requested features, Dark mode. Dark mode will improve the in-app experience for all users, reducing eye strain and improving accessibility while they record activity or scroll through the feed. Athletes can expect a rollout later this summer with options to keep their mobile settings always dark, always light, or match their device settings.
Company leaders highlighted several other features and updates to current products like Flyover, with its next iteration offering an overlay with activity stats and off-platform sharing capabilities. The overlay is available today for Strava subscribers and an off-platform sharing option will be released later this year.
Build for Her, Build for ManyStudies show that women of all ages participate in sports at a far lower rate than men, and overall, despite wanting to be active, find less time to dedicate to an active lifestyle. As the company continues on its mission to motivate people to live their best active lives, building for women on the platform will ultimately serve everyone in the Strava community. Several new features and initiatives were announced as a part of this strategic focus, which includes:
Night Heatmaps: Night Heatmaps show only activities between sundown and sunrise – so athletes can get an idea of which roads, trails, and paths are well-trafficked after hours. Since Night Heatmaps filter for after-hours routes, it can be a helpful tool for female athletes training before sunrise and after sunset.Quick Edit: For active women, having control over what is shared with the Strava community that cheers them on – like what time a run is logged – is important. Quick Edit makes it easier to make the most common edits – like activity name, and privacy settings so you can hide your start time, your map, or other workout stats.Strive for More®: The company announced a new phase of its Strive for More® initiative, created in 2022 to promote and support women in movement and sport. Today, Strava unveiled an official partnership with media company TOGETHXR to encourage more women to watch – and play – women’s sports. As part of the partnership, Strava will also donate $100,000 to the Alex Morgan Foundation, started by co-founder of TOGETHXR, Alex Morgan, to support their mission to help girls and women find confident paths forward in sports and life.Athlete IntelligenceToday, Strava announced the start of an accelerated product roadmap, outlining how Strava will implement the latest technological enhancements in AI and machine learning, to transform the athlete experience.
One key advancement to the platform includes the company’s latest development, Athlete Intelligence. Strava is introducing its beta AI-powered feature which turns each subscriber’s training data into an easily digestible summary that contextualizes their accomplishments and fitness goals. Unlike other AI-powered training services, Strava connects with thousands of devices, wearables, and fitness apps, so an athlete’s insights can consider their entire fitness story across multiple sports and modalities.
The features shared at Camp Strava will be released on a rolling basis through the end of the year. To view the full list of product releases and further details, visit www.press.strava.com.
For more information on Strava, to create a free account, or to start a free subscription trial visit www.strava.com.
About Strava Strava is the leading digital community for active people with more than 125 million athletes, in more than 190 countries. The platform offers a holistic view of your active lifestyle, no matter where you live, which sport you love and/or what device you use. Everyone belongs on Strava when they are pursuing an active life. Join the community, find motivation and discover new experiences with a Strava subscription. 
Visit www.strava.com for more information and connect with Strava on Instagram, Twitter, Facebook, YouTube and LinkedIn.
Media Contact: [email protected]
 
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