Permissioned blockchain? Private blockchain? Public blockchain? Fret not for YAO Network accepts them all. YAO Network is a cloud service paradise for new blockchain projects looking for a community to nestle in and make their homes there. By integrating cloud computation with decentralized computation, the YAO Network is able to support computation eco-platforms of multiple blockchain networks, maximizing the utility of all participants while helping projects to achieve their technological targets and generate value.
The YAO Network was built for a vision: to benefit developers and to help enterprises achieve much more, freeing the successes of blockchain technologies for all to enjoy. This vision grounds the design of YAO Network’s architecture as the platform seeks to establish a comprehensive service and utility computation platform where Pareto optimality is achieved amongst developers, enterprises, and overall public utility.
Like many other blockchain platforms out there, technology remains a key factor in determining a platform’s functionality. The YAO Network certainly has a strong pillar of support in its robust technical infrastructure to achieve its goals.
1. YAO Network integrates multiple computation paradigms in utility computation.
The YAO Network platform effectively combines three computational paradigms, cloud computing, decentralized computing and encrypted computing, to meet the demands of different applications and create maximum computation utility.
Cloud computation has been gaining massive popularity as a computational model in many enterprises and the public. The advantages of cloud computation are numerous. It saves cost for enterprises, developers and the public while offering flexible workload deployments, which enhances the overall utility of both individuals and society.
Recognizing the advantages of cloud computation, the YAO Network platform makes cloud computing the only carrier of all service and computation units in the blockchain. Cloud computing is not only utilized for deployments and encrypted computation of centralized applications, but also widely applied in decentralized blockchain networks.
2. YAO Network standardizes decentralized and centralized computation units based on cloud computation.
Different computation units have been designed for various types of applications to promote the usage of blockchains in the public domain. YaoLet is the solution designed by the YAO Network for decentralized applications, while BuildPack is its equivalent for centralized applications designed based on PaaS. The entire architecture is rested on these two solutions alongside other services. As YaoLet and BuildPack are both multiplexed; developers and service providers can participate in the sharing of YaoLet and BuildPack and reap the rewards through corresponding YAO Network reward system.
3. YAO Network allows softwares to define blockchain through topological orchestration and virtualization.
Most computations are no longer an isolated and individual computation unit; they have complex interconnections that are unified by a topological structure. This combination of computational units is achieved through topological orchestration.
On one hand, new services and components can be combined and orchestrated by existing computation units. On the other hand, various infranets in blockchains can also be orchestrated to establish corresponding nodes and services. Most blockchain architectures like YAO Network take on a modularized approach where interledger general blockchain protocols are made viable through plugging and unplugging every component and service as well as modularizing operations. The blockchain network becomes the virtual superposition of peer-to-peer networks, making it possible to define new blockchain network models and service models through virtual and abstract orchestrations.
4. YAO Network supports multiple blockchain network architectures and paradigms including public blockchains, permissioned blockchains and private blockchains.
The blockchain network within YAO Network supports three types of blockchains, namely public blockchain, permissioned blockchain and private blockchain. They can be broken down into shared and exclusive nodes based on the extent of its isolation. Enterprises and developers can build on shared blockchains or create their own exclusive blockchains on the YAO Network platform. Another alternative would be to classify the blockchain network based on its testnet and mainnet, and their applications.
5. YAO Network maximizes utility of developers, enterprises and the general public.
YAO Network is a one-stop blockchain service platform for blockchain service consumers, developers and enterprises to share innovations both in public and private. One of the biggest hurdles blockchain has yet to overcome is its low adoption rate and thus the YAO Network has provided blockchain PaaS services for developers to utilise and a platform where they can release their blockchain products directly to blockchain service providers. This forms a healthy supply and demand ecosystem as iterations of blockchain products are incubated or eliminated based on practicality and impact. Those that are proven viable will unite and form a larger blockchain ecosystem and platform.
Developers even earn the chance to make some profits through the YAO Network. The network rewards developers when their creations are utilised by others. In addition, the YAO Network has three specific function modules in terms of product modality: blockchain marketplace, enterprise aggregation and solutions, and developer community. This forms a trinity that works together to serve both developers and enterprises. Driven by supply, YAO Network solves the scarcity of blockchain comprehensive services by connecting and bridging between developers and enterprises, in order to establish a healthy and organic ecosystem where all participants have maximum utility within the system.
6. YAO Network has high inclusivity in the system.
A well-designed architecture should have open interfaces. Every layer delivers its own functions, and is connected to each other through the same cross layer interface. The YAO Network system is designed based on important principles including openness, security, technology neutrality, verifiability in the future, interoperability, scalability, modularization, manageability and dependability, to achieve inclusivity in the system.
YAO Network embraces existing and future blockchain applications and is committed to establishing a comprehensive computation platform with multiple blockchains, multiple computational paradigms and integrated utilities.
SOURCE YAO Network
Invitation to the Media – Elected Officials and Stars Lend a Hand at Christmas Harvest
Saturday, December 7, over 200 people will be at work at Moisson Montréal to make the last 5000 Holidays Baskets. This day is a highlight for Canada’s largest food bank.
Several political and artistic personalities will join our faithful volunteers to lend a hand. We will welcome Chantal Rouleau, Minister Responsible for Transport and Minister responsible for the Greater Montréal Area, as well as Montreal Mayor Valérie Plante and several provincial and federal MPPs.
Moisson Montreal spokespersons Élise Guilbault and Justin Kingsley will also be present along with several artists, Debbie Lynch-White, Dany Turcotte, Marie-Chantal Perron, Christian Begin and Josée Deschênes.
The comedian Stéphane Fallu, as well as the writers and collaborators on the show Plus on est de fous, plus on lit! at Radio-Canada, Sarah Berthiaume and Alain Farah, will be the hosts of this day.
20,000 baskets valued at $ 50 will have been assembled and distributed to organizations during the month of December, worth $ 1 million.
Close to 1,500 e-tailers join Asian E-tailing Summit
The third Asian E-tailing Summit, organised by the Hong Kong Trade Development Council (HKTDC), concluded yesterday with close to 1,500 e-tailers and business professionals from related sectors in attendance. The event brought together myriad business leaders, offering a one-stop platform for participants to focus on e-commerce prospects in the region and explore the latest industry trends.
The summit featured two plenary sessions along with multiple breakout sessions and workshops. With contributions from more than 60 renowned guests and speakers, the discussions covered successful e-tailing developments and solutions in Hong Kong, Mainland China and across Asia with the aim of creating business opportunities for participants.
As online shopping continues to mature and consumer preferences shift further away from bricks-and-mortar retailing, competition in the market is becoming increasingly fierce. With the theme “The Internet of Things’ Expanding Influence in Online Retailing”, the first plenary session examined how the Internet of Things (IoT) can assist e-tailers to better manage supply chains, process data more efficiently and create unique customer experiences, helping them to stay ahead of the competition.
Coexisting opportunities and challenges in e-tailing
Speaking at the plenary session, TJ Wu, Director of Centre of Excellence, SAP Customer Experience Greater China, said he regards IoT as an enabling tool for e-tailing that will help to create more opportunities for customer acquisition and assist in optimising the customer experience. He said he foresees the emergence of a new business model with the development of IoT. “Today, retailers still charge piece by piece, and ‘one-product, one-price’ is going to continue for some time. However, in the not-distant future, there will be a new business model: retailers will charge by subscription like Netflix and Amazon, charging by usage or even by volume,” he added.
Joseph Lee, Executive Vice President of Sales – APAC, Mirakl Inc, took an example of his previous project with an airport shopping mall in Singapore to explain the application of IoT in product delivery to customers’ homes or hotel rooms. As Mr Lee stated, IoT is already having a significant impact across the supply chain. He said that knowing how to analyse and use the massive amount of data brought about by the advent of IoT is essential and the role of data scientists will become more important.
IoT has brought tremendous new opportunities as well as challenges to the e-tailing sector. Mike Shapaker, Chief Marketing Officer, ChannelAdvisor, pointed out that the implementation of IoT can sometimes lead to consumer privacy concerns. Emphasising the diversity of regulations in different regions and countries, he reminded people in the industry to pay close attention to regulations and comply with them strictly. Regarding the success of IoT, Mr Shapaker said true success comes “when we do not talk about it anymore”.
Tapping huge potential in the Asian market
With the pioneering Association of Southeast Asian Nations (ASEAN) e-commerce agreement now in place, a favourable business environment is flourishing in the region and the push is now on to deliver economic growth through cross-border e-commerce. The second plenary session at the summit assessed how a thriving cross-border e-commerce market will be shaped by Southeast Asia’s increasingly affluent middle class.
Terry Iu, Head of Digital Natives, Facebook, said the market for Facebook, Instagram and Facebook Messenger is growing very rapidly across Asia Pacific, with great potential and huge opportunity in Southeast Asia in particular thanks to the region’s dynamic landscape. Given the fact that Asia is leading digital transformation, Mr Iu considered artificial intelligence (AI) as the backbone of everything that will happen in the future. He believed it is necessary for e-tailers to have both “information power” and “implication power”. “We not only know who the users are but can also predict what users like,” said Mr Iu.
Michio Takahashi, Vice General Manager, Cross Border Trading Business Department, Rakuten, Inc, agreed that technology should be the key driver for innovation, emphasising that the implementation of innovation needs to be the industry’s top priority. He shared Rakuten’s two factors for the implementation of successful cross-border retailing, namely a close partnership with local platforms and proper logistics solutions. For example, his company’s partner in the mainland is JD.com, which has inventories in numerous export destinations to ensure products can be shipped to customers swiftly.
The breakout sessions and workshops at the summit were welcomed by the participants, who appreciated the opportunity to interact. One question from the audience involved concerns about the price differences across different sales channels. Daphne Lee, E-commerce Director, PANDORA Jewelry Asia-Pacific Limited, said that PANDORA product prices may differ in different countries and regions. For example, given factors such as tax rates, product prices in Australia tend to be lower than in the mainland, whereas the official retail and e-commerce prices stay the same. She said that PANDORA aims to enable customers to embrace online shopping by creating exclusive online products. “The basket size of online shopping is usually higher than offline due to the free delivery threshold,” she added.
Nicholas Kontopoulos, Head of Adobe DX Commercial APAC Marketing, Adobe, suggested that retailers need to ensure they have quality content on their websites since customers will do a lot of research online before purchasing, including browsing the brand’s official website. As such, he said that physical stores are becoming more like “showrooms” where customers would go to interact physically with the products they wish to buy. For this reason, he said it was necessary to implement omni-channels that combine online and offline retailing.
Focusing on customer demands
Industry breakout discussions on the second day of the summit focused on two key sectors – fashion and toys. “Walk Fashion’s Online Runway” and “Omnichannel Sales Come to Toyland”, allowed participants to grasp the latest e-commerce business opportunities in these specific industries.
Toshio Yamada, CEO & Founder, LIFESTYLE ACCENT INC, said that one of the company’s strategies is “making clothes together and making growth together”. The brand’s accessibility on almost all social media platforms encourages customer communication and interaction, which enables the company to produce clothes that align with the requirements of customers. He gave the example of the brand creating a special mosquito-repellent fabric for clothes, specifically at the request of customers.
Diane Yoon, Vice President, CarrieSoft, introduced one of the major trends of the toy market in South Korea, saying that the current market is growing because purchases by adults are getting bigger and toys are no longer just for children. In relation to promotional strategies, she said the company has produced animations featuring its cartoon characters for its own TV channels with the aim of engaging children and their parents at the same time.
Five technology-focused events create synergy
The HKTDC is holding a total five events at the Hong Kong Convention and Exhibition Centre this week. In addition to the Asian E-tailing Summit (4-5 December), the HKDTC SmartBiz Expo (4-6 December), HKTDC Hong Kong International Franchising Show (4-6 December), Business of IP Asia Forum (5-6 December) and DesignInspire (5-7 December) are running concurrently. They aim to help SMEs cope with the opportunities and challenges brought by innovative technologies and market changes, as well as driving business-development momentum.
Photo download: https://bit.ly/2PgP28V
Asian E-tailing Summit 2019.JPG: The third Asian E-tailing Summit, organised by the Hong Kong Trade Development Council (HKTDC), concluded yesterday with close to 1,500 e-tailers and business professionals from related sectors in attendance. The event offered a one-stop platform for participants to focus on e-commerce prospects in the region and explore the latest industry trends
Plenary Session 1 The Internet of Things’Expanding Influence in Online Retailing.JPG: With the theme “The Internet of Things’ Expanding Influence in Online Retailing”, the first plenary session of the Asian E-tailing Summit examined how the Internet of Things (IoT) can assist e-tailers to stay ahead of the competition. Speakers included (from second left to right) Mike Shapaker, Chief Marketing Officer, ChannelAdvisor; Khalid AlThawadi, CEO, Digital Wave; Joseph Lee, Executive Vice President of Sales − APAC, Mirakl Inc; TJ Wu, Director of Centre of Excellence, SAP Customer Experience, Greater China; and Matt Warren, Founder and CEO, Veeqo. The session was chaired by Abhineet Kaul, Senior Director, Public Sector & Government, Asia-Pacific, Frost & Sullivan (left)
Michio Takahashi, Rakuten (left); and Desey Muharlina Bungsu, PT Global Digital Niaga.JPG; Terry Iu, Facebook.JPG: The second plenary session of the Asian E-tailing Summit, “How Cross-border E-commerce Market Creates Growth Opportunities in Asia”, assessed how a thriving common online market will be shaped by Southeast Asia’s increasingly affluent middle class with the pioneering Association of Southeast Asian Nations (ASEAN) e-commerce agreement now in place. Speakers included Michio Takahashi, Vice General Manager, Cross Border Trading Business Department, Rakuten, Inc and Desey Muharlina Bungsu, Vice President, Fashion, PT Global Digital Niaga (Blibli.com) (top); and Terry Iu, Head of Digital Natives, Facebook (above)
Nicholas Kontopoulos, Adobe.JPG: Nicholas Kontopoulos, Head of Adobe DX Commercial APAC Marketing, Adobe
Toshio Yamada, LIFESTYLE ACCENT.JPG: Toshio Yamada, CEO & Founder, LIFESTYLE ACCENT INC
Diane Yoon, CarrieSoft.JPG: Diane Yoon, Vice President, CarrieSoft
SOURCE Hong Kong Trade Development Council (HKTDC)
Virtual Reality in Manufacturing Industry to Rise at a Staggering 39.2% CAGR; Increasing Number of Product Launches to Provide Impetus to Growth, says Fortune Business Insights
The global Virtual Reality in Manufacturing Industry will derive growth from recent product advances. According to a report published by Fortune Business Insights, titled “Virtual Reality in Manufacturing Industry Size, Share & Industry Analysis, By Component (Hardware, Software, Content), By Application (Product Design and Development, Safety and Training, Maintenance and Repair, and Communication & Collaboration), and Regional Forecast, 2019-2026,” the market size was was USD 924.7 million in 2018 and is projected to reach USD 14,887.0 million by 2026, exhibiting a CAGR of 39.2% during the forecast period.
A manufacturing process involves everything from design, prototype, and developing the final product. In such circumstances, there are several possibilities of error. For any manufacturing business, the end product should not possess any defects or errors. As a result, there is a need for incorporating concepts that will bode well in initial stages. Automated concepts such as artificial intelligence and the internet of things (IoT) have been a hit among manufacturers across the world. The advent of real-time concepts such as virtual and augmented reality have opened the doors for several possibilities. Virtual reality is one such concept that has helped overcome several downfalls that were initially present in the manufacturing industry. The use of virtual reality in manufacturing performing repetitive tasks that initially required continuous manual labour, has stood out among all. The demand for virtual reality (VR)-integrated concepts has risen among major business across the world. The increasing demand for this concept, coupled with the high precision and accuracy, will have a positive impact on the Virtual Reality in Manufacturing Industry in the coming years.
To gain more insights into the market with detailed table of content and figures, click here:
The report focuses on several aspects of the market, with primary focus on aspects such as leading products, major companies, and ongoing trends. It highlights products that have witnessed the highest demand in recent years and their subsequent impact on the market. Additionally, the report encompasses several factors that have constituted an increase in the Virtual Reality in Manufacturing Industry size in recent years.
Increasing Number of Product Launches to Aid Growth
Among all factors that have contributed to the growth of the market, the increasing number of product launches have had a comparatively high impact than the others. In May 2015, Eon Reality Inc. announced the launch of a new product under its VR in manufacturing portfolio. The Eon World Builder system allows design and development of a system, as per the requirement of the user. The product is integrated with mobile OS platforms such as android and IOS and is included under the Experience VR EON Library. The report discusses the impact of this product on the company and summarizes how it has influenced the market on a global scale.
North America to Emerge Dominant; Established IT Infrastructure to Provide Impetus to Growth
The report segments the market on the basis of regional demographics into North America, Latin America, Europe, Asia Pacific, and the Middle East and Africa. Among these regions, the market in North America is projected to emerge dominant. The presence of a well-established IT infrastructure has established the platform for early adoption of latest technologies. As of 2018, the market in North America was worth USD 359.5 million. Besides North America, Asia Pacific will witness considerable growth, driven by growing incorporation of VR-integrated technologies in several countries across this region.
List of the leading companies that are operating in the Virtual Reality in Manufacturing Industry are:
- Unity Technologies
- HTC Corporation
- Facebook Technologies, LLC.
- EON Reality, Inc.
- Magic Leap, Inc.
- NextVR Inc.
- NVIDIA Corporation
- Groove Jones LLC
Key Industry Developments:
November 2016: HTC and Autodesk announced a collaboration, with a view to creating an integrated system for designers to create and model. The system will work on a cloud integrated engine, thereby accounting for higher efficiency.
Have Any Query? Ask Our Experts: https://www.fortunebusinessinsights.com/enquiry/speak-to-analyst/virtual-reality-vr-in-manufacturing-industry-101714
Table of Content
- Definition, By Segment
- Research Approach
- Executive Summary
- Market Dynamics
- Drivers, Restraints and Opportunities
- Emerging Trends
- Key Insights
- Macro and Micro Economic Indicators
- Consolidated SWOT Analysis of Key Players
- Global Virtual Reality in Manufacturing Industry Analysis, Insights and Forecast, 2015-2026
- Key Findings / Summary
- Market Size Estimates and Forecasts
- By Component (Value)
- By Application (Value)
- Product Design and Development
- Safety and Training
- Maintenance and Repair
- Communication and Collaboration
- By Geography (Value)
- North America
- Asia Pacific
- Middle East and Africa
- Latin America
- By Component (Value)
(Have a Look at Reports Trending in Information & Technology Industry)
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Virtual Reality in Aerospace and Defense Market Size, Share & Industry Analysis, By Component (Hardware, Software, and Content), By Application (Training, Maintenance Assistance, Design and Manufacturing, Passengers Entertainment), and Regional Forecast, 2019-2026
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Internet of Things (IoT) in Manufacturing Market Size, Share & Industry Analysis, By Platform (Device Management, Application Management, Network Management), By Software & Services (Software Solution and Services), By Application (Predictive Maintenance, Asset Tracking and Management, Logistics and Supply Chain Management, Real-Time Workforce Tracking and Management, Emergency and Incident Management and Others) and Regional Forecast, 2019-2026
SOURCE Fortune Business Insights
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